Sky Port [aka Bucky's "Cloud Nine"]
Posted: Thu Dec 05, 2013 11:13 pm
Tangent to the G-meter topic, thought this probably deserved it's own thread...
Qick'n'dirty mock-up for a basic Sky Port.
Bucky Fullers Cloud Nine concept - Pioneer style.
These could be fully active starports - creating scenic elevated platforms for ships to land upon high above worlds.
Positions could be locked over specific geographic locations.
Landing at such starports would invoke similar G's to landing upon the surface terrain below.
In the case of gaseous or geologically active worlds, it would create credible landing facilities in places otherwise
not practical.
The entire floor of the dome might be a single mesh to help minimize the poly count (similar to the existing landing
pads but with a large hole at the center for ships to enter/exit).
Surrounding this central hole would be buildings, storage tanks, optional internal lighting and other base detail.
Could support several internal landing pads and a comms tower.
Landing at such locations would require communications with the tower,- once clearance was granted,
an access port underneath would open, either via sliding doors or a design similar to the opening of a camera aperture.
A pilot would then be free to manually enter the dome from underneath and position his ship over any internal landing
threshold.
Once landing was completed, the player would have access to the base's facilities and would conduct trades accordingly.
Autopilots could access the dome in a similar manner - after docking clearance was granted, an animation would take over to allow any appropriately sized ship safe entry and landing on an available pad within the dome confines.
The Dome construct would simply be a shield effect with the appearance of continuously charging, allowing it to always
remain visible as the domes surface membrane. Some of the current shield graphics could suit such an effect quit nicely.
Although this particular dome structure was designed to float high above planetary surfaces,
the same construct might serve double duty as a grounded terrain city feature, and as a cosmetic enhancement to existing ground starports on worlds where there appears little or no atmosphere.
Accommodation could be made to elevate such domes slightly above the surface via some ground support structures, should access to the dome and it's internal base facility be desired - or of some importance.
Qick'n'dirty mock-up for a basic Sky Port.
Bucky Fullers Cloud Nine concept - Pioneer style.
These could be fully active starports - creating scenic elevated platforms for ships to land upon high above worlds.
Positions could be locked over specific geographic locations.
Landing at such starports would invoke similar G's to landing upon the surface terrain below.
In the case of gaseous or geologically active worlds, it would create credible landing facilities in places otherwise
not practical.
The entire floor of the dome might be a single mesh to help minimize the poly count (similar to the existing landing
pads but with a large hole at the center for ships to enter/exit).
Surrounding this central hole would be buildings, storage tanks, optional internal lighting and other base detail.
Could support several internal landing pads and a comms tower.
Landing at such locations would require communications with the tower,- once clearance was granted,
an access port underneath would open, either via sliding doors or a design similar to the opening of a camera aperture.
A pilot would then be free to manually enter the dome from underneath and position his ship over any internal landing
threshold.
Once landing was completed, the player would have access to the base's facilities and would conduct trades accordingly.
Autopilots could access the dome in a similar manner - after docking clearance was granted, an animation would take over to allow any appropriately sized ship safe entry and landing on an available pad within the dome confines.
The Dome construct would simply be a shield effect with the appearance of continuously charging, allowing it to always
remain visible as the domes surface membrane. Some of the current shield graphics could suit such an effect quit nicely.
Although this particular dome structure was designed to float high above planetary surfaces,
the same construct might serve double duty as a grounded terrain city feature, and as a cosmetic enhancement to existing ground starports on worlds where there appears little or no atmosphere.
Accommodation could be made to elevate such domes slightly above the surface via some ground support structures, should access to the dome and it's internal base facility be desired - or of some importance.