Replacement Ground_Station
Re: Replacement Ground_Station
I won't say a word ;)
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- Posts: 235
- Joined: Wed Sep 11, 2013 8:03 pm
Re: Replacement Ground_Station
probably i have find a bug, with this station is most easy find commodity market with 0 hydrogen and negative value of others items... see if some others have the same issue
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- Posts: 235
- Joined: Wed Sep 11, 2013 8:03 pm
Re: Replacement Ground_Station
other point NPC don't care for bay dimension, they go all at the first free
Edit: probaly at startup it load ship without watching bay dimension, but ingame they dock at the right bay
Edit: probaly at startup it load ship without watching bay dimension, but ingame they dock at the right bay
Last edited by Nyankosensei on Sat Sep 28, 2013 12:32 pm, edited 1 time in total.
Re: Replacement Ground_Station
This station is very nice!! It also looks rational, as it's designed with "traffic management" in mind.
Feels ideal for very populated cities.
The older (actual) pads could be recycled for industrial establishments, or places where you expect mostly big haulers (DS-Miners and similar or bigger) and very few tourists/explorers
Feels ideal for very populated cities.
The older (actual) pads could be recycled for industrial establishments, or places where you expect mostly big haulers (DS-Miners and similar or bigger) and very few tourists/explorers
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- Posts: 235
- Joined: Wed Sep 11, 2013 8:03 pm
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- Posts: 235
- Joined: Wed Sep 11, 2013 8:03 pm
Re: Replacement Ground_Station
given the many issues currently there are with more than 6 stations pad, I modified the file in a way to have a version 6 pad and a 14 pad, for the moment I recommend the use of the 6-pad waiting to be solved bugs
download at first post
http://pioneerspacesim.net/forum/viewto ... &t=49#p475
download at first post
http://pioneerspacesim.net/forum/viewto ... &t=49#p475