Fluffyfreak, No problem dialing back the actual number of dock-able ports - it does show the station's expansion capability though.
...and on that subject ;)
Two pictures one landing gear folded up the other partially extended for landing.

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Conceptualizing further (with the aim of increasing the flexibility and usefulness of such an asset)
Even though the main engine thrust nozzles are vectorable, I added additional positional thrusters to increase stabilization and maneuverability options.

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Ground asset prepping for touchdown
Telescopic landing legs extend downwards also (when not in use, doubling as water/fuel storage tanks). The landing legs are designed to fold almost completely into the rim superstructure when retracted - appearing generally only as squat protruding cylinders from the rim surface.
When the dome is landed, these legs will keep the central docking port just slightly clear of the terrain surface.
The central core dock becomes unusable for any large ship traffic and could instead be converted to essentially a freight elevator, able to transport heavy equipment, supplies and land based vehicles directly from the surface up to the various levels of the city.
Any rotating habitat underneath would have clearance enough to be able to continue functioning even though the dome city was parked on terrain.
Optional Auto spawn of central core elevator upon city landing
The elevator could resemble a cylinder that would lower down through the central core to the terrain surface, doors would open, allowing vehicles to enter. The player could control the elevator up/down to stop at any one of the available internal docking bays available within the central core in order to access various levels of the city.
For standard ship traffic, all other access and docking bays to the city would behave as normal.