Station variations / procedural stations

Spacecrafts, buildings and other 3D asset creation
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FluffyFreak
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Joined: Tue Jul 02, 2013 1:49 pm
Location: Beeston, Nottinghamshire, GB
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Station variations / procedural stations

Post by FluffyFreak »

This is for brain dumping ideas about how to make stations have more variation.

My first instinct is to have a type of station that can be built from sections/pieces both internally and externally.

What I mean by that is that the process would work something like this for the external appearance:
  1. Picks a docking area section (Model)
  2. Optionally attaches a ring or other surrounding piece (Model)
  3. Move backwards and attaches other segments (Models)
  4. Repeat for some number of sections/segments perhaps depending on population and tech level.
  5. Decorate by attaching models to tagged locations on the models chosen above
The interior would work in a similar fashion with the basic docking area having all of the bays setup, collision etc, but them loading in cosmetic only models to match the tech-level, population, and possibly theme.

This would require rendering many more models for a single station externally and internally but I don't think it would be too burdensome
FluffyFreak
Posts: 1349
Joined: Tue Jul 02, 2013 1:49 pm
Location: Beeston, Nottinghamshire, GB
Contact:

Re: Station variations / procedural stations

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