Nyankosensei wrote:lwho wrote: a more efficient ship (higher exhaust velocity) should be more expensive.
If we watch that graph the most efficent manufacture is the OPLI Barnard ?
I didn't check the prices of the ships. If that's your point that the prices do not match efficiency, maybe you should say so (and make a graph showing exhaust velocity vs. price).
Nyankosensei wrote:But if you're the one who wrote the code
I did not write the code. And what I explained, actually had not much to do with the code, but with Newtonian physics. Admitted, it's only a game and not a simulation, but a game based on Newtonian physics and in my opinion we should stick to that to a certain degree. There are enough games out there that completely ignore physics.
Nyankosensei wrote:and you can not understand what I'm saying is probably becouse I am in error
Or maybe because English is neither your nor my native language?
Nyankosensei wrote:Long range mean less fuel onboard and less fuel burned in a travel, that can be usefull for improve hyperjump for big ships and make more usefull upload fuel on cargo
Okay, so you are only seeing it from the point of view "what to achieve for gameplay", but not from a physical point-of-view. Is that right?
Nyankosensei wrote:Sorry for waste your and my time
I'm sorry, you're seeing it that way. Because balancing is certainly an aspect of the game that needs attention. So, I'm not saying everything is good, as it is now. It just seems we are not agreeing on how to improve it.
mld wrote:Is delta-v the maximum attainable speed before you run out of fuel in space?
Right, deltaV is the speed you would achieve without any external forces if you started at rest.
mld wrote:But if you are on a planet, you first need to beat gravity, so you will never achieve delta-v, right?
But you can convert the energy needed to escape from a body to equivalent delta-v. For Earth, to start at the surface and fly to a point far from Earth, that would be 11.2km/s (called escape velocity). If you started with that velocity (in any direction that doesn't collide with Earth, and
ignoring atmospheric drag), you would stop moving "at infinity".