A somewhat deep dive on Elite's code and the hardware it originally ran on, discussing the memory space and CPU operation limitations, the split screen rendering, backface culling, radar:
https://www.youtube.com/watch?v=lC4YLMLar5I
(Titled: Elite: "The game that couldn't be written")
Elite!
Re: Elite!
Cool. Just finished watching it. First 17 minutes were "same" story I've heard before, but then it goes into the code aspect of it, at a quite detailed level.