Interplanetary
Posted: Wed Jul 18, 2018 7:25 am
http://interplanetary.weebly.com/#
Not a new game, but nobody mentioned it so I just wanted to write about it.
A turn based space war strategy game (with orbital mechanics involved a bit). There's a single solar system and every player (or CPU bot) has a planet.
Every planet has a few cities on it, scattered around the surface. Population grows over time.
You build energy reactors, mines to... well, obviously to produce energy and mine the planet. (The planet's resources are limited, so you can "run out of the planet" if the game takes way too many turns.)
Then you build weapons such as railguns, interplanetary missiles, gamma ray weapons to shoot other players' planets. Some of them (like the railguns) are pretty basic, you just set a ballistic trajectory and it shoots. With higher tech weapons (like missiles or lasers) you can select specific targets on enemy planet's surface.
As you do all these, you unlock tech nodes which allows you to build wonderful things for your civilization, such as high-efficiency vertical farms, adaptive solar power systems... and horrifying terror machines (super-weapons) for your enemies, that can redirect massive asteroids and shoot solar beams that will possibly kill billions of simulated people and burn down their cities. You will also unlock shielding technologies as you progress, that can shoot down incoming missiles or dissipate/reflect enemy beam weapons.
Intelligence and counter-intelligence is a very important part of the game because if you want to win the game, you need precision targeting for their facilities and cities. As well, you will want to protect your data because then the enemy will not know where to shoot on your planet.
Although it is a fun game, it has problems:
First of all: EM-Drives... they work. Somehow. There's a tech node for that. No. You can not change the laws of physics...
Second: Railguns are the lowest tech weapons, but we already have missiles (or rather, rockets) that can deliver warheads to distant planets. Also, redirecting asteroids shouldn't be THAT hard for an interplanetary civilization.
Third: What is a solar laser?
Fourth: Why can't you block the redirection of asteroids?
And so on...
But overall, it is a fun game.
Not a new game, but nobody mentioned it so I just wanted to write about it.
A turn based space war strategy game (with orbital mechanics involved a bit). There's a single solar system and every player (or CPU bot) has a planet.
Every planet has a few cities on it, scattered around the surface. Population grows over time.
You build energy reactors, mines to... well, obviously to produce energy and mine the planet. (The planet's resources are limited, so you can "run out of the planet" if the game takes way too many turns.)
Then you build weapons such as railguns, interplanetary missiles, gamma ray weapons to shoot other players' planets. Some of them (like the railguns) are pretty basic, you just set a ballistic trajectory and it shoots. With higher tech weapons (like missiles or lasers) you can select specific targets on enemy planet's surface.
As you do all these, you unlock tech nodes which allows you to build wonderful things for your civilization, such as high-efficiency vertical farms, adaptive solar power systems... and horrifying terror machines (super-weapons) for your enemies, that can redirect massive asteroids and shoot solar beams that will possibly kill billions of simulated people and burn down their cities. You will also unlock shielding technologies as you progress, that can shoot down incoming missiles or dissipate/reflect enemy beam weapons.
Intelligence and counter-intelligence is a very important part of the game because if you want to win the game, you need precision targeting for their facilities and cities. As well, you will want to protect your data because then the enemy will not know where to shoot on your planet.
Although it is a fun game, it has problems:
First of all: EM-Drives... they work. Somehow. There's a tech node for that. No. You can not change the laws of physics...
Second: Railguns are the lowest tech weapons, but we already have missiles (or rather, rockets) that can deliver warheads to distant planets. Also, redirecting asteroids shouldn't be THAT hard for an interplanetary civilization.
Third: What is a solar laser?
Fourth: Why can't you block the redirection of asteroids?
And so on...
But overall, it is a fun game.