Limit Theory
Posted: Thu Apr 20, 2017 5:56 pm
I was surprised we didn't have any on this game, but I know jpab talked about it a bit in IRC back when it was more active, before it's dev wen't insane.
Anyway, I just wanted to document some ideas for scanner / finding information on objects:
Dev video 13 introduces (radial) scanner v. 1.0:
https://www.youtube.com/watch?v=YBf1odVtlWk&t=7m37s
dev. video 14 introduces (linear) scanner v. 2.0 (in frequency space):
https://www.youtube.com/watch?v=e8SOZxCXokg&t=3m8s
Some interesting ideas there, like if you've seen the signal before, one could state how good it matches the current one, or attack ships with the sun in your back, to mask your signal.
Also, dev. video 15 on the dynamic economy, driven by AI mining to generate supply and AI demand of goods is interesting.
Anyway, I just wanted to document some ideas for scanner / finding information on objects:
Dev video 13 introduces (radial) scanner v. 1.0:
https://www.youtube.com/watch?v=YBf1odVtlWk&t=7m37s
dev. video 14 introduces (linear) scanner v. 2.0 (in frequency space):
https://www.youtube.com/watch?v=e8SOZxCXokg&t=3m8s
Some interesting ideas there, like if you've seen the signal before, one could state how good it matches the current one, or attack ships with the sun in your back, to mask your signal.
Also, dev. video 15 on the dynamic economy, driven by AI mining to generate supply and AI demand of goods is interesting.