Space nerds in space

Games that are interesting for one reason or another
Post Reply
impaktor
Posts: 994
Joined: Fri Dec 20, 2013 9:54 am
Location: Tellus
Contact:

Space nerds in space

Post by impaktor »

I watched the new Space nerds in space development video, it's really cool (11 minutes):

https://www.youtube.com/watch?v=nTBiM5zJi8A

They've made some big progress, and looking at it I can't help wondering how much we can steal from them? (GPL 2.0, Creative commons licence, and I saw some flicker of MIT license in there as well). So from that video, I started thinking about stuff we might want to peek at:
  • Hyperjump animation?
  • "Bleep" sounds when changing screens? (Actually we could use some kind of "UIHooks*" for playing sounds or showing tutorial screens, when windows are opened/closed).
  • (gas) planet textures?
  • Clouds?
  • white noise (06:38) for when we have a damage system and the sensors/camera are hit?
  • Asteroids?
  • linedraw graphics of planets for orbital map (I'm such a sucker for that 80s linedraw graphics!)?
  • Artificial speak? (granted, we have nothing to apply it to at the moment)
  • Be inspired by their comms. A dedicated screen / window, with filter-buttons, time stamps, ("transmit" button? maybe some standard buttons like "mayday" "greetings!")
Image

Also, I looked at some other of their/his videos, and they're good sources for game-play inspiration:

- warp gate: buy ticket at space station (also, this video shows the different game screens at 02:25 for those who are unfamiliar)
https://www.youtube.com/watch?v=Qq7ID2zn75I

Crazy idea, I'm throwing it out there: sure warp gates could be for faster in-system travel, but maybe it would make more sense for them to be for interstellar travel. Maybe each faction is mainly/only tied together through a system of "warp gates". Standard jump drives are used when travelling outside the "warp gate web". Maybe each connected system is in turn connected to N additional systems (0 < N < ~4). A capital world is highly connected, "spider in the web" with gates to many systems.

(Science time! normally in nature network connectivity follows a power law distribution, i.e. a few systems/"nodes" are highly connected, and act as hubs, but most system only have one or "a few" connections).

I know, it's not an original idea (and very "non-frontier"), but it leads to interesting game play, and I think that's why we see it in games like Space Empires, Master of Orion, Wing Commander / Privateer, etc. But I'm not arguing for it, just planting seeds.

- Mining system (for asteroids): scan astroids, send bot, (communicate with bot), dock with bot, transfer ore from bot:
https://www.youtube.com/watch?v=5wAKVxg9TCs

- His simple nebula effect, might be inspirational for flying through clouds?
https://www.youtube.com/watch?v=jab82mKhLdk

(Also, I created this sub-forum, "other space games", hope it will grow with time).
impaktor
Posts: 994
Joined: Fri Dec 20, 2013 9:54 am
Location: Tellus
Contact:

Re: Space nerds in space

Post by impaktor »

Here he talks about how he implemented the power/damage system which couples the different systems on the ship. It would be nice to see something similar in Pioneer:
https://www.youtube.com/watch?v=TUp0h6h7qI8&t=57s

Also, here's on the sensor and science screen works. Currently Pioneer "sees everything" all the time, in orbitviewer. If we want to rethink that, I suspect there are some good ideas here:
https://www.youtube.com/watch?v=LwzWGQ255cI&t=7m5s
FluffyFreak
Posts: 1343
Joined: Tue Jul 02, 2013 1:49 pm
Location: Beeston, Nottinghamshire, GB
Contact:

Re: Space nerds in space

Post by FluffyFreak »

I've been meaning to respond to this since you posted it!

Yes it's brilliant stuff. I did take a look at his clouds thing but I wanted to get an intermediate cloud system in place just "for now", then the rendering has gone and fucked me off :( I thought that would be the easy part, couple of angles, blend map or something, add in our existing atmospheric effect and BAM! ... but no.

I think that his "simple nebula" would actually make a great replacement for the current hyperpsace cloud!
impaktor
Posts: 994
Joined: Fri Dec 20, 2013 9:54 am
Location: Tellus
Contact:

Re: Space nerds in space

Post by impaktor »

FluffyFreak wrote:I think that his "simple nebula" would actually make a great replacement for the current hyperpsace cloud!
Also, when his ships jump they flash. Would be cool if we did that too. I.e. first a flash, then a entry/departure cloud. The flash would be visible for ery long distance.
Post Reply