New game: "Objects in space", and some thoughts on pioneer
Posted: Sun Aug 16, 2015 9:07 am
I like the look of this game which is currently in development. Sadly not open source. It takes inspiration from submarine games, and such games as EGA Trek, Star Trek: 25th Anniversary, Privateer, and books like The Terran Trade Authority.
dev-blog-1-objects-in-space
dev-blog-2-conception-early-development
dev-blog-4-prototype
http://objectsgame.com/screens/
(kudos to nozmajner for linking to this blog.)
Also, at least for me, it highlights the role of how in-game computer screens can increase feel and immersion in the game world, which seen from a pioneer perspective would tie in to cockpits. I wouldn't mind having some retro looking computer screens, at least for older ships, in the cockpit (e.g. for comms log), if I'm allowed to do some dreaming and wishful thinking.
Also, one of the screenshots showing their BBS had a "read" / "unread" indicator. Perhaps something that could be useful for our BBS, although we currently colour our BBS (white grey) after which missions are possible for the player to take (something I never liked).
And speaking of cockpits, I was surprised going back to Wing Commander Privateer and looking at the absurdly tiny view of the cockpit:
dev-blog-1-objects-in-space
dev-blog-2-conception-early-development
dev-blog-4-prototype
http://objectsgame.com/screens/
(kudos to nozmajner for linking to this blog.)
Also, at least for me, it highlights the role of how in-game computer screens can increase feel and immersion in the game world, which seen from a pioneer perspective would tie in to cockpits. I wouldn't mind having some retro looking computer screens, at least for older ships, in the cockpit (e.g. for comms log), if I'm allowed to do some dreaming and wishful thinking.
Also, one of the screenshots showing their BBS had a "read" / "unread" indicator. Perhaps something that could be useful for our BBS, although we currently colour our BBS (white grey) after which missions are possible for the player to take (something I never liked).
And speaking of cockpits, I was surprised going back to Wing Commander Privateer and looking at the absurdly tiny view of the cockpit: