dev-blog-1-objects-in-space
dev-blog-2-conception-early-development
dev-blog-4-prototype
http://objectsgame.com/screens/
(kudos to nozmajner for linking to this blog.)
Also, at least for me, it highlights the role of how in-game computer screens can increase feel and immersion in the game world, which seen from a pioneer perspective would tie in to cockpits. I wouldn't mind having some retro looking computer screens, at least for older ships, in the cockpit (e.g. for comms log), if I'm allowed to do some dreaming and wishful thinking.
Also, one of the screenshots showing their BBS had a "read" / "unread" indicator. Perhaps something that could be useful for our BBS, although we currently colour our BBS (white grey) after which missions are possible for the player to take (something I never liked).
And speaking of cockpits, I was surprised going back to Wing Commander Privateer and looking at the absurdly tiny view of the cockpit:
