Possible projects for people to try
Posted: Fri Feb 13, 2026 10:38 am
Some things that I'd love to see from a rendering / gameplay position are:
- clouds/volumetric atmospheres
- rings with physical ice/rocks/etc so they can be mined/interacted with
- better ring rendering overall
- Gas giant atmosphere rendering
- VR headset integration, I did some experiments with this many years ago with the Occulus DK1 which were fun but hacky
- surface details like plants, forests, rocks, maybe animals like No Man's Sky
- water rendering for planets, our sucks totally right now
- and of course I need to finish the planet texturing branch that I finally got rebased to latest
- You could improve the galaxy rendering that's already ingame
- Rendering the galaxy again, but as a 3D point cloud so it's all pretty
- Better background rendering by rendering a simplified version of the galaxy to the background a bit like SpaceScape that changes based on your position within the galaxy
- Rendering a UI to textures that can be displayed in the ships cockpits <-- I've been promising @bszlrd that one for YEARS and I'm very sorry!
- Shadows, shadow mapping, screen space shadows
- New terrain map generation like https://vraid.github.io/earthgen/
- Terrain collision detection is currently done by directly calling the terrain->GetHeight code, instead could/should be done from colliding with the terrain mesh / heightmap directly. Altitude above terrain could be done with raycast projects into heightmap. Collision done against geometry.