Improving Faction Generation

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CMDR ARGHouse
Posts: 54
Joined: Mon Feb 11, 2019 1:34 pm
Location: Australia

Improving Faction Generation

Post by CMDR ARGHouse »

Hi, I am working on improving how factions are generated. Currently factions are assigned systems, and planet and station in that system is assigned as their property. I am trying to work on a system akin to Elite Dangerous, where factions may have a homesystem, but factions can:
a) Co-exist in the same system
b) Faction A owns x planet or asset in the System, while Faction B owns y planet or asset in the same system.
Working on the Faction and SystemPath classes, I only have an inkling of what I am doing because I am not well conversed in Indexes.
c) Factions can be assigned particular planets and assets in custom system files
b) Factions can compete over system assets, once there is some sort of BGS setup.

https://i.imgur.com/S92QEhM.png
https://i.imgur.com/vrGhz4g.png
Gliese852
Posts: 14
Joined: Sat Jun 06, 2020 12:12 pm

Re: Improving Faction Generation

Post by Gliese852 »

Could you tell please, what "BGS" is?
CMDR ARGHouse
Posts: 54
Joined: Mon Feb 11, 2019 1:34 pm
Location: Australia

Re: Improving Faction Generation

Post by CMDR ARGHouse »

It's an Elite Dangerous term, it means 'Background Simulation.
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