Phyics engines
Posted: Tue Mar 08, 2016 12:24 pm
There are a number of very professional and open source physics engines that we could make use of for Pioneer.
Bullet:
Has been used with Orbiter to give planetary driving:
http://www.orbiter-forum.com/showthread.php?t=25176
http://www.orbiter-forum.com/showthread.php?t=22099
But was judged not good enough in another case:
http://johnwhigham.blogspot.co.uk/2015/ ... gines.html
and there's other examples:
http://bulletphysics.org/Bullet/phpBB3/ ... php?t=6173
This is just to get the discussion going but uses for it so far discussed have revolved around terrain interactions such as:
Bullet:
Has been used with Orbiter to give planetary driving:
http://www.orbiter-forum.com/showthread.php?t=25176
http://www.orbiter-forum.com/showthread.php?t=22099
But was judged not good enough in another case:
http://johnwhigham.blogspot.co.uk/2015/ ... gines.html
and there's other examples:
http://bulletphysics.org/Bullet/phpBB3/ ... php?t=6173
This is just to get the discussion going but uses for it so far discussed have revolved around terrain interactions such as:
- detail ship collisions with terrain
- dynamic crashes, rolling, coming to rest etc
- dropping objects onto the terrain and having them interact appropriately