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Re: Clouds

Posted: Tue Mar 15, 2016 5:46 pm
by FluffyFreak

Re: Clouds

Posted: Wed Apr 06, 2016 9:04 pm
by FluffyFreak

Re: Clouds

Posted: Thu May 26, 2016 8:47 pm
by FluffyFreak
Updated clouds-noise branch with animating 2D clouds using FBM/ridged noise.

The makefile will need updating for those wanting to take a look at it on Linux, just need to add the CloudSphereMaterial.h/cpp to the graphics/opengl makefile I'd guess but not tried it yet.

This isn't final as, frankly, I don't think it looks good enough.

Re: Clouds

Posted: Fri May 27, 2016 5:05 am
by impaktor
Sounds interesting! Now I'm curious!

Re: Clouds

Posted: Fri May 27, 2016 9:42 am
by FluffyFreak
There's a WIP album with some photo's, they don't look bad from the ground, in fact if I was just doing a limited area game with levels I would just add some scrolling possition code tied to the time variable and call it a day :)

Sadly from space you can tell that it's just random noise.

Re: Clouds

Posted: Fri May 27, 2016 10:46 am
by impaktor
Hey, that looks pretty good!

Am I naiive in thinking that you have the code in place, now just tweak the noise to make them bigger, or something?

What's it like to fly through a cloud? Is it like in Minecraft, where they're infinitly thin?

The "maximum" ambition level would be to have rotating clockwise/counter-clockwise cloud systems.

Re: Clouds

Posted: Fri May 27, 2016 10:54 am
by FluffyFreak
Yeah they're wafer thin clouds, a "2D" layer only.
There's noise code for generating them, and they done real-time in the shader at-the-moment so I would probably need a flag to enable/disable them in the options.

Re: Clouds

Posted: Fri Jun 03, 2016 2:22 pm
by FluffyFreak
Still trying to work this out but now generating some additional info from analysing the heightmap.
Heat and Friction map
(2D) Wind direction map

Idea being to combine them, somehow, to determine evaporation -> rainfall -> clouds.
Not sure how or if they can be used to animate yet but might be able to create a unique static texture and update it occassionally?

Re: Clouds

Posted: Fri Jun 03, 2016 3:06 pm
by FluffyFreak
Round and round the link loop we go: http://quantum-thoughts.net/?p=1596

Re: Clouds

Posted: Mon Jun 06, 2016 7:48 am
by laarmen
Did you just link up your own blog? :-)