Possible projects for people to try

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FluffyFreak
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Joined: Tue Jul 02, 2013 1:49 pm
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Possible projects for people to try

Post by FluffyFreak »

Some things that I'd love to see from a rendering / gameplay position are:
  • clouds/volumetric atmospheres
  • rings with physical ice/rocks/etc so they can be mined/interacted with
  • better ring rendering overall
  • Gas giant atmosphere rendering
  • VR headset integration, I did some experiments with this many years ago with the Occulus DK1 which were fun but hacky
  • surface details like plants, forests, rocks, maybe animals like No Man's Sky
  • water rendering for planets, our sucks totally right now
  • and of course I need to finish the planet texturing branch that I finally got rebased to latest
  • You could improve the galaxy rendering that's already ingame
  • Rendering the galaxy again, but as a 3D point cloud so it's all pretty
  • Better background rendering by rendering a simplified version of the galaxy to the background a bit like SpaceScape that changes based on your position within the galaxy
  • Rendering a UI to textures that can be displayed in the ships cockpits <-- I've been promising @bszlrd that one for YEARS and I'm very sorry!
  • Shadows, shadow mapping, screen space shadows
  • New terrain map generation like https://vraid.github.io/earthgen/
  • Terrain collision detection is currently done by directly calling the terrain->GetHeight code, instead could/should be done from colliding with the terrain mesh / heightmap directly. Altitude above terrain could be done with raycast projects into heightmap. Collision done against geometry.
FluffyFreak
Posts: 1353
Joined: Tue Jul 02, 2013 1:49 pm
Location: Beeston, Nottinghamshire, GB
Contact:

Re: Possible projects for people to try

Post by FluffyFreak »

  • Show orbits in the HUD, use speedlines etc as source code inspiration
i think we'd likely want to show only the orbits inside the current frame by default, for clarity
So if you are in a planets frame the system-wide orbits are either not visible, or faded
Distance based fading could also be good for spatial clarity
FluffyFreak
Posts: 1353
Joined: Tue Jul 02, 2013 1:49 pm
Location: Beeston, Nottinghamshire, GB
Contact:

Re: Possible projects for people to try

Post by FluffyFreak »

Also assisting on existing PRs that people might need testing, help with completing etc
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