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Star System sizes

Posted: Thu Nov 07, 2013 10:09 pm
by FluffyFreak
Hi,

I'm just looking into a report of a crash bug reported on the SSC forum here: http://spacesimcentral.com/ssc/topic/40 ... h-canti-d/

What I am wondering though is not about the bug itself abut about the star system Canti at (3, 5, -2) - it's fecking VAST. It may be that depending on the orbits you might have to travel a couple of THOUSAND AU's from one side to the over.

Is this a realistic scale? How big can a system really be and still have gaseous + rocky planets?

The Oort cloud is really really far out but we're not talking about an Oort cloud but planetary bodies which I'm almost certain must form closer to the star than these monsters are.

Have we cocked up somewhere in generating our systems when we get ones like this?
Is Brianetta still around to ask?!?!? :D
Seriously where is Brian I miss that guy?

Andy

Re: Star System sizes

Posted: Thu Nov 07, 2013 11:59 pm
by robn
FluffyFreak wrote:Have we cocked up somewhere in generating our systems when we get ones like this?
Probably. The sysgen is well known to be stupid and need rewriting.
Is Brianetta still around to ask?!?!? :D
Seriously where is Brian I miss that guy?
Playing Minecraft. All. Day. Long.

Re: Star System sizes

Posted: Fri Nov 08, 2013 6:28 am
by Tichy
IMHO, finding some strangeness or surprising things like huge systems is interesting. It adds to the feeling that you can't bear the vastness of the universe.

Re: Star System sizes

Posted: Fri Nov 08, 2013 1:16 pm
by FluffyFreak
Yes but there are physical processes governing the formation of these systems and I don't think / know that in the real universe we'd actually get systems this spread out.

It also affects gameplay, I let my PC run for an hour last night to test the fix for that bug and had travelled only 10% of the distance at maximum time acceleration. In total I think it would have taken 11 hours to reach my destination, that's not a lot of fun.