New feature: collidable moving parts
Posted: Tue Oct 29, 2013 6:59 am
I've just merged support for collidable moving parts. This means two things: you can specify multiple collision meshes per model, and those meshes will animate correctly with the model node they're attached to. The obvious immediate application is for landing gear and station doors, but no doubt you'll all think of something.
See PR #2493 for details on how to use it and a sample model to experiment with.
This only has minimal testing so please report any weirdness. I'm particularly interested in how it might affect performance with complex meshes and/or lots of models.
See PR #2493 for details on how to use it and a sample model to experiment with.
This only has minimal testing so please report any weirdness. I'm particularly interested in how it might affect performance with complex meshes and/or lots of models.