Problem with AI / Tradeships.lua?

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Zordey
Posts: 82
Joined: Mon Jul 01, 2013 2:56 pm

Problem with AI / Tradeships.lua?

Post by Zordey »

I have actually been playing Pioneer tonight (well actually trying to balance my ships) but I noticed in the console that there is repeated entries of the same ship leaving and re-docking with the same station.

I have restarted Pioneer many times and the same behavior exhibits itself, (and it always seems to be the Molamola ship).

Here is an exert from the console log, notice shipID QR-6669, this repeats for the full length of time of game play:

Code: Select all

QR-6669 enters frame Earth
QR-6669 enters frame Moon
Hyperspace departure cloud leaves frame Ganymede
QR-6669 enters frame Moon
QR-6669 docked with Tranquility Base ship:molamola
Hyperspace departure cloud leaves frame Mars
QR-6669 leaves frame Moon
QR-6669 enters frame Moon
QR-6669 docked with Tranquility Base ship:molamola
BM-9238 natrix entered Sol from Gliese 674
FN-9069 pumpkinseed entered Sol from Gliese 1
QR-6669 leaves frame Moon
QR-6669 enters frame Moon
QR-6669 docked with Tranquility Base ship:molamola
QR-6669 leaves frame Moon
QR-6669 enters frame Moon
QR-6669 docked with Tranquility Base ship:molamola
VZ-7286 amphiesma entered Sol from Ross 248
QR-6669 leaves frame Moon
QR-6669 enters frame Moon
QR-6669 docked with Tranquility Base ship:molamola
QR-6669 leaves frame Moon
LF-4557 venturestar entered Sol from 61 Cygni
QR-6669 enters frame Moon
QR-6669 docked with Tranquility Base ship:molamola
Hyperspace departure cloud leaves frame Ganymede
QR-6669 leaves frame Moon
QR-6669 enters frame Moon
QR-6669 docked with Tranquility Base ship:molamola
QR-6669 leaves frame Moon
QR-6669 enters frame Moon
QR-6669 docked with Tranquility Base ship:molamola
PS. I am using the latest git build @d3e8e312e4 merged into one of my own branches (that only has a ship change so should not affect any code)
robn
Posts: 302
Joined: Mon Jul 01, 2013 1:11 am
Location: Melbourne, Australia

Re: Problem with AI / Tradeships.lua?

Post by robn »

I can't remember exactly, but I feel like there's a case where a ship launches, gets to orbit and then can't do whatever it was going to do for some reason, so it just returns to base.

Probably easy enough to figure out if you (someone) was to add a bit more debug printing.
Zordey
Posts: 82
Joined: Mon Jul 01, 2013 2:56 pm

Re: Problem with AI / Tradeships.lua?

Post by Zordey »

I am going to take a guess that it is because the Molamola has a class1 hyperdrive as standard which will only take it 4LY (so it cant reach anywhere from Sol)

@robn, I vaguely remember that there was a command line switch to get extra debugging info? would that provide any useful info?
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