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Would it be long to do?

Posted: Sun Feb 19, 2023 8:14 am
by DynV
I forgot everything but the basics about programming but I'm wondering how long it would take me to make a mod to make scoop missions items labeled unknown into something else, possibly randomly, and preferably by either
  1. having a worker with sufficient engineering % or
  2. docking at a station with a high enough technology certificate, preferably by paying to do so
but it doesn't need to be so and could simply be that picking up an unknown doesn't store it and instead a commodity is stored and a comm is made reflecting so (ie The unknown object was X).

If this would be complicated, even in its most basic form (after list above), maybe I'll think of something else in the future I'd consider making, which would also be something I suspect was possible to do < 4 hrs.

As the email notification doesn't seem to work, if I take a long time to reply and one would like a quick reply, I could reach through my discord account DynV#6231 or emailing dynvec@gmail.com

Re: Would it be long to do?

Posted: Sun Feb 19, 2023 9:11 pm
by impaktor
If you want to get into mods, start by perhaps browsing a lua-tutorial, then look at some simpler scripts, like "Donate to cranks", or "Advice".
Then look at "DeliverPackage", and "CargoRun", for making custom cargo. (you'll find them all in data/modules/).

I doubt you can find anything useful to do in under 4 hours, unless you know the code base. Start with baby steps.

Re: Would it be long to do?

Posted: Mon Feb 20, 2023 12:05 pm
by DynV
Is there any useful mod, even slightly, I could do within 4 hrs? The reason I insist on a mod is I have no intention on upgrading my game until the next main/official/stable release. Neither "Donate to cranks" nor "Advice" sound useful to me, but perhaps I'm wrong.

Re: Would it be long to do?

Posted: Mon Feb 20, 2023 10:15 pm
by impaktor
The point with those two modules is that they have small code base, so if you want to read code, that's a good place to start. It will show how to make an advert, make a chat dialouge, save a module.

DeliverPackage shows how to set up a "go to B and before <date> and get money and reputation".
The reason I insist on a mod is
If you move them to your pioneer mod folder, they become "mods", i.e. code in "data/modules" are simply "mods" that we include in the game.

Re: Would it be long to do?

Posted: Sat Mar 11, 2023 12:58 pm
by impaktor
As the email notification doesn't seem to work, if I take a long time to reply and one would like a quick reply
How about now?

Re: Would it be long to do?

Posted: Sat Mar 11, 2023 1:06 pm
by DynV
impaktor wrote: Sat Mar 11, 2023 12:58 pm
As the email notification doesn't seem to work, if I take a long time to reply and one would like a quick reply
How about now?
Yes. :)