Alpha channel in patterns
Posted: Tue Oct 01, 2013 2:42 am
nozmajner mentioned this might be a useful thing for better showing wear and reducing those jagged edges that pattern textures tend to get, so I did it in #2449:
I still don't have huge amounts of confidence when it comes to doing proper OpenGL work, so I'd appreciate it if someone that does know what they're doing could take a look and make sure its sane.
I still don't have huge amounts of confidence when it comes to doing proper OpenGL work, so I'd appreciate it if someone that does know what they're doing could take a look and make sure its sane.