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Alpha channel in patterns

Posted: Tue Oct 01, 2013 2:42 am
by robn
nozmajner mentioned this might be a useful thing for better showing wear and reducing those jagged edges that pattern textures tend to get, so I did it in #2449:

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I still don't have huge amounts of confidence when it comes to doing proper OpenGL work, so I'd appreciate it if someone that does know what they're doing could take a look and make sure its sane.

Re: Alpha channel in patterns

Posted: Tue Oct 01, 2013 10:07 am
by bszlrd
That's exactly how I imagined it. You sure work fast!
And it looks more organically part of the ship surface without those abrupt boundaries.

Re: Alpha channel in patterns

Posted: Tue Oct 01, 2013 11:21 am
by Zordey
Adding updating textures to my growing ToDo list... :)

Looks good, I hated the jaggies

Re: Alpha channel in patterns

Posted: Tue Oct 01, 2013 12:29 pm
by robn
That's now merged and will be in the next build.

Re: Alpha channel in patterns

Posted: Tue Oct 01, 2013 11:58 pm
by robn
Just merged #2450:

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Re: Alpha channel in patterns

Posted: Sat Oct 05, 2013 12:46 pm
by FluffyFreak
Very good addition! :)