some (hopefully constructive) feedback
Posted: Tue Nov 03, 2020 1:19 pm
Some thoughts after starting to play this game for a bit.
I understand some things have already improved, but i'll just post my comments here, when the new release is there, (since i'm a distro packager), i'll package the new version and see how much it's improved, i guess...
1. when you're starting out, quests is the way to go, though it would seem normal if buying/selling should be the first thing to do... but for small ships it doesn't even make sense cause the docking fee/fuel is too expensive for that. (or maybe buy/sell should be more expensive so you actually make more money on it?
also, it would be great is starports on the same planet and/or in the same system would have slightly different prices too... like, it would make sense that non-planet stuff would have more import going on.
similarly fixing a ship is way too expensive for any kind of money you make. maybe larger ships (which need larger pad to land should maybe pay higher docking fee.
and also, some kind of loan/loadshark would also be nice. and some kind of impounding of your ship if you can't pay docking fee's or like if you can't pay loansharks, you get some consequences.
2. actually it would also be nice if there's some kind of progression? like if next to the 3 choices, maybe there's an extra choice "tutorial"? which could like start you off on a planet and you have a ship which is quite less powerful so you have to do smart orbiting and suborbital hops, where you could do some smaller scale cargo/people transport/quests which have more time. so that you have to like raise your orbit and then raise it at the correct time to get to mars or something (like, waiting until mars is closer; like it is now).
than after you get this done and make some small amounts of money, you could swap your ship for what you have now at start.
at the same time it could teach you to do suborbital hops and simple orbiting stuff to go to mars or something...
regarding this, it would be nice of the starports are marked on the planet in that planning screen, so you can plan a direction to go and do a simple suborbital hop and have maybe the markings i the UI so you can follow your planned route.
3. which brings me to something else, if there would be 2-body gravity (especially when planning) then you could effectively plan gravity assists.
which i should note the autopilot did some gravity assist, but it kinda crashes your ship...
4. also about combat. at the start if you bring documents, the guy attacks you, but seems to orbit your ship? it must have insane trusters to do that, it would be nice if you could follow it somehow and or evade better? also i tried targetting and it should my down view instead, maybe duplicate key binding, i haven't looked yet, or maybe i need to buy a targetting system first? also i didn't have missiles, so trying to shoot it, without any targetting is quite difficult.
well, i hope some of these suggestions would make it a bit easier to start to play.
PS: also, when you do have some kind of half-finished version, it might not be bad to suggest this game to a youtube influencer, like Wanderbot or something, they can get more people to play it and/or maybe people to help out will appear...
Regards,
AL13N
I understand some things have already improved, but i'll just post my comments here, when the new release is there, (since i'm a distro packager), i'll package the new version and see how much it's improved, i guess...
1. when you're starting out, quests is the way to go, though it would seem normal if buying/selling should be the first thing to do... but for small ships it doesn't even make sense cause the docking fee/fuel is too expensive for that. (or maybe buy/sell should be more expensive so you actually make more money on it?
also, it would be great is starports on the same planet and/or in the same system would have slightly different prices too... like, it would make sense that non-planet stuff would have more import going on.
similarly fixing a ship is way too expensive for any kind of money you make. maybe larger ships (which need larger pad to land should maybe pay higher docking fee.
and also, some kind of loan/loadshark would also be nice. and some kind of impounding of your ship if you can't pay docking fee's or like if you can't pay loansharks, you get some consequences.
2. actually it would also be nice if there's some kind of progression? like if next to the 3 choices, maybe there's an extra choice "tutorial"? which could like start you off on a planet and you have a ship which is quite less powerful so you have to do smart orbiting and suborbital hops, where you could do some smaller scale cargo/people transport/quests which have more time. so that you have to like raise your orbit and then raise it at the correct time to get to mars or something (like, waiting until mars is closer; like it is now).
than after you get this done and make some small amounts of money, you could swap your ship for what you have now at start.
at the same time it could teach you to do suborbital hops and simple orbiting stuff to go to mars or something...
regarding this, it would be nice of the starports are marked on the planet in that planning screen, so you can plan a direction to go and do a simple suborbital hop and have maybe the markings i the UI so you can follow your planned route.
3. which brings me to something else, if there would be 2-body gravity (especially when planning) then you could effectively plan gravity assists.
which i should note the autopilot did some gravity assist, but it kinda crashes your ship...
4. also about combat. at the start if you bring documents, the guy attacks you, but seems to orbit your ship? it must have insane trusters to do that, it would be nice if you could follow it somehow and or evade better? also i tried targetting and it should my down view instead, maybe duplicate key binding, i haven't looked yet, or maybe i need to buy a targetting system first? also i didn't have missiles, so trying to shoot it, without any targetting is quite difficult.
well, i hope some of these suggestions would make it a bit easier to start to play.
PS: also, when you do have some kind of half-finished version, it might not be bad to suggest this game to a youtube influencer, like Wanderbot or something, they can get more people to play it and/or maybe people to help out will appear...
Regards,
AL13N