Fomalhaut
Posted: Sat Sep 22, 2018 12:39 pm
New system done :)
As usual, any comments are welcome! The system has been fully tested and should work without problems by downloading the spiffor_systems.zip modfile to your \pioneer\mods folder.
No wiki screenshots this time, as the system is pretty generic (but it's now populated so it will appear on the BBS;)
Fomalhaut
Faction: Solar Federation
Short Description: Federal military outpost
Bodies' names are generic, as the federal bureaucracy did not care to name them
Stations' names are made up, and I checked on the Internet they weren't already claimed
Long description:
To the average citizen in the Federation, war either belongs to ancient times, or to the barbaric systems on the rim of civilization. Five centuries have passed since the last major conflict, and the cold war between the Federation and the Commonwealth has always remained cold, even during the climax of the Pell incident in 3012.
The SolFed Military, however, considers war as a serious possibility. Its fleets are frequently deployed for peacekeeping operations in independent systems waging civil wars. And the hypothesis of an open conflict with another major power -be it CIW, Haber, or a younger faction- is not ruled out.
Located on the border between the SolFed and CIW, Fomalhaut is an important military outpost. Form here, the staff headquarters could quickly dispatch the 5th, 6th and 7th fleet, either to reinforce a Federal system under attack, or to strike deeply in enemy territory.
In order to hamper foreign intelligence activity, the Federation strictly restricts and monitors any civilian activity. Only two civilian stations are authorized in the system, as they offer recreation for the troops on leave.
Operated by corporations, the "Red Cloud" aims to attract rank-and-file soldiers, while the "Ambrosia Chateau" appeals to officers. But no matter low cost or premium, the services are unsurprising: gambling, red light districts, restaurants and performances.
These stations -being open to travellers- are the only structures appearing on public maps. But they suffer from a bad reputation: many tourists comment about how troops are being ripped off of their pay with overpriced and tacky entertainment. Moreover, despite the faux mood of freedom and even wild abandon, most visitors cannot shake off a feeling of being constantly watched.
As usual, any comments are welcome! The system has been fully tested and should work without problems by downloading the spiffor_systems.zip modfile to your \pioneer\mods folder.
No wiki screenshots this time, as the system is pretty generic (but it's now populated so it will appear on the BBS;)
Fomalhaut
Faction: Solar Federation
Short Description: Federal military outpost
Bodies' names are generic, as the federal bureaucracy did not care to name them
Stations' names are made up, and I checked on the Internet they weren't already claimed
Long description:
To the average citizen in the Federation, war either belongs to ancient times, or to the barbaric systems on the rim of civilization. Five centuries have passed since the last major conflict, and the cold war between the Federation and the Commonwealth has always remained cold, even during the climax of the Pell incident in 3012.
The SolFed Military, however, considers war as a serious possibility. Its fleets are frequently deployed for peacekeeping operations in independent systems waging civil wars. And the hypothesis of an open conflict with another major power -be it CIW, Haber, or a younger faction- is not ruled out.
Located on the border between the SolFed and CIW, Fomalhaut is an important military outpost. Form here, the staff headquarters could quickly dispatch the 5th, 6th and 7th fleet, either to reinforce a Federal system under attack, or to strike deeply in enemy territory.
In order to hamper foreign intelligence activity, the Federation strictly restricts and monitors any civilian activity. Only two civilian stations are authorized in the system, as they offer recreation for the troops on leave.
Operated by corporations, the "Red Cloud" aims to attract rank-and-file soldiers, while the "Ambrosia Chateau" appeals to officers. But no matter low cost or premium, the services are unsurprising: gambling, red light districts, restaurants and performances.
These stations -being open to travellers- are the only structures appearing on public maps. But they suffer from a bad reputation: many tourists comment about how troops are being ripped off of their pay with overpriced and tacky entertainment. Moreover, despite the faux mood of freedom and even wild abandon, most visitors cannot shake off a feeling of being constantly watched.