Compiling Question
Posted: Wed Jan 17, 2018 6:14 am
I used the command line version of msbuild to compile the latest masters I downloaded as zip files from GitHub. Compiled successfully with a few warnings. Trying to figure out why the executable compiles as "pioneer-debug" as I'm assuming that it running in 'debug mode' is causing performance issues. I searched the forum before creating this topic and only found one relevant comment to what i'm talking about and it was from 2015 -
What he's saying about spending ages at 8.2 billion years, I also spent 'ages' there, relatively anyway compared to when i load up the precompiled october 2017 version. I imagine the 5 seconds I had to wait versus his ages is simply the difference in hardware over the last 3 years. This comment along with the 'debug mode' part made me think we were experiencing the same issue. Love this game, appreciate any help in advance.Re: Pioneer Performance
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Post by nick » Thu Jan 29, 2015 9:41 pm
Any luck with the optimisations? (the version I'm working on for the JSON save/load runs at 3 frames per second).
The game also takes about 15 minutes to start (spends ages at "evolution of the universe: 8.2 billion years") - not sure if this is due to running in 'debug' mode?