Page 1 of 1

2 articles on Procedural Generation using Unigine

Posted: Tue Mar 18, 2014 7:51 pm
by FluffyFreak
Moderator comment: moved top 2 posts here

Couple of really interesting articles about the Unigine engine and using procedural content.
https://unigine.com/articles/130605-pro ... eneration/
https://unigine.com/articles/131016-pro ... neration2/

Especially interesting is the iceberg / floe stuff, canyons, rocks, ocean sub-surface... actually the whole damned thing is good :)

Re: 2 articles on Procedural Generation using Unigine

Posted: Fri Jul 11, 2014 11:53 am
by impaktor
...and some other links:

Virtual terrain project: http://vterrain.org/Screenshots/
I don't know what this is, but looks nice: http://makosoft.com/blog/

Procedural Generation talks/articles

Posted: Thu Aug 18, 2016 6:35 pm
by FluffyFreak
I wanted a place to put the links that I find about procedural generation so welcome to this thread!

First of all an article about the language that, in games certainly, we're tempted into using and it effect on the wider ecosystem of games and developers.
http://www.gamesbyangelina.org/2016/08/ ... llanguage/

That one linked to this wonderful article about the usage and impact of procedural generation.
http://galaxykate0.tumblr.com/post/1397 ... -generator

Then there's this one about No Man's Sky but particularly it's a review on the UI which I figure Nozmajner might be interested in.
http://www.gameandtype.com/2016/08/16/no-mans-ui/