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Playability of pioneer

Posted: Fri Sep 13, 2013 7:06 pm
by Nyankosensei
Pioneer is a great engine but loses in playability inside system transit, flight combat have many issues ships are too fast and difficult to hit, il like the propose of slower down all ships but with that become an all autopilot and speed 5x game for all travels, i think is a good idea move it for a better game experience, i have try vega strike and it use 2 set for speed normal and fast usefull for cover hight distances in few minutes

Re: Playability of pioneer

Posted: Sat Sep 14, 2013 3:58 am
by bszlrd
This is a known problem, here's a discussion for example. I think we should keep this discussion on that thread for convenience.
(I've already collected all ship values in a spreadsheet, which calculates acceleratio and deltaV too, to make the rebalance easier)