Art style guide - draft
Posted: Wed Sep 04, 2013 1:11 pm
I think I'm starting to feel the style of the game. I was doing some modeling and sketching and such specifically to explore get that feel, and I think I can properly start to work on a common coherent style guide for the game.
I'm aiming to keep and extend as much content as possible and add to them meaningfully. There are some craft I'd like to propose for a cut (the Kanara mostly, I think that ship doesn't really make much sense, but I will start a thread to discuss that it should go or stay. I've already proposed a replacement on IRC).
Anyway, in the spirit of Release Early - Release Often, here's the beggining of first draft of the guide.
It's admittedly very vague right now, but I think it should be discussed properly and early.
I will update it regurarly.
I'm aiming to keep and extend as much content as possible and add to them meaningfully. There are some craft I'd like to propose for a cut (the Kanara mostly, I think that ship doesn't really make much sense, but I will start a thread to discuss that it should go or stay. I've already proposed a replacement on IRC).
Anyway, in the spirit of Release Early - Release Often, here's the beggining of first draft of the guide.
It's admittedly very vague right now, but I think it should be discussed properly and early.
I will update it regurarly.