Making the UX closer to popular OS & APPs
Posted: Tue Dec 22, 2015 11:53 am
One thing that I've found quite annoying during game play is that sometimes the effect of pressing a key is not what you would expect, or at least does not match the normal user experience provided by almost all common environments (Operating Systems and popular Applications).
For example, while looking at the BBS I frequently find myself clicking the ESC key, expecting to escape to the previous screen (the Station View), but alas I find myself in the Settings Views instead, with no immediate way to go back to the BBS. Similarly, I have tried to use the Up / Down arrow keys to scroll up / down the list of missions, with no luck: looks like the only way to scroll the list is to use the rightside slider.
An interesting idea (for me at least :-) would be to do a general review of the application in order to make the user experience someway closer to what regular users might expect from their interaction with common operating systems and apps, for example:
1) the ESC key should bring users back to the previous "main" view, at least while in contexts where we expect that to happen
2) the Down / Up keys should allow users to scroll down / up a page in all cases where a scrollbar is available
3) etc ...
Before digging into the code in search of ways to improve to the UX, I would like to hear your opinions and personal experiences. Any suggestion about how to improve the UX by making the game to react to keyboard-related users actions in a more "natural" way?
For example, while looking at the BBS I frequently find myself clicking the ESC key, expecting to escape to the previous screen (the Station View), but alas I find myself in the Settings Views instead, with no immediate way to go back to the BBS. Similarly, I have tried to use the Up / Down arrow keys to scroll up / down the list of missions, with no luck: looks like the only way to scroll the list is to use the rightside slider.
An interesting idea (for me at least :-) would be to do a general review of the application in order to make the user experience someway closer to what regular users might expect from their interaction with common operating systems and apps, for example:
1) the ESC key should bring users back to the previous "main" view, at least while in contexts where we expect that to happen
2) the Down / Up keys should allow users to scroll down / up a page in all cases where a scrollbar is available
3) etc ...
Before digging into the code in search of ways to improve to the UX, I would like to hear your opinions and personal experiences. Any suggestion about how to improve the UX by making the game to react to keyboard-related users actions in a more "natural" way?