My observations from playing Pioneer
Posted: Wed Nov 11, 2015 2:05 pm
Hello.
I hope that my english is understandable. If not, please ask me for explanation.
I'm new user of pioneer space simulator. It's good to say, that it is really good that I can change the orbit, land manually on planet, moons. Posibility for refueling in the atmosphere of gas giants planets. No speed limit. Depend only on fluel and weight. I hate the space games with speed limitation. There is no logic in it.
I think, i shloud be more amazing when I am doing manual docking on the orbital starport, to use same docking model like on the planets. I mean to get into small distance from landing/docking bay. That, it will be more complicated for piilot to fix rotation and land. And some posibility of manualy undocking. Something like your ship leave docking bay with no speed. Only with posibility to start engines. Specially on oribter startport.|
I played Vesa space simulator (horrible speed limit is implemented in it). But I think, docking on starports is done better in it. But with some bugs. There was sometimes problem, when you dock inside the starport, and undock, your ship was placed into starport and destroy of ship followed immediately. No chance for pilot to do something with it.
And in missions. I miss some missions for big ships. For example. There is a big passager ship with can, I think without troubles, get aboard one hundred, maby more peoples. But how to use it? You can load ten groups of ten passagers, but I am afraid, you will never be able to arrive in time everywhere. Because big/heavy ship make hypercloud way slow.
Maybe more ships with capacity about hundreds toons should be aviable for some medium price between 300 000 and 2 000 000. I missed some ship like it. Like a step on the way to buy some really big ship.
Crew is a good idea. Really. I think it should be better to have a posibility to buy a second ship with a crew pilot, to going with your big ship like defender. Manuering with heavy, loaded ship isn't something fast. It can be more efective to have patrol ship for this work. But it isn't probably so easy to write this function. And what about a possibility to get order to choosen crew. Maybe controling of crew positions if some things depend on it. Like destroy enemy ship order.
I don't now how many users play pioneer because of doing trade and fighting. But for me, main reason is space flying. That I would be thankful for better flying, docking etc. But still, pioneer is the best space flying games I have ever play like a linux user.
For a spaceship "computer". It can be interesting to show front, side and vertical parts of speed in relation to actual ship orientation. It can make manuering much easier.
Something what should be" easy" to add is helium. Probably it is'n a problem to do some Helium scoop to get helium from gas giants planents. And helium should be more expensive than hydrogen.
In a practise of playing, it cloud be interesting to have some mission filter. Filtering by a distance from selected system, etc. May be filtering by safe of mission. Like safe and risky missions.
In the informations about orbit starport I miss sometimes information about altitude and orbit speed. Trying to manualy change for orbit of orbit starport is sometimes problematic without knowing this. May be, some orbiter calculator can be added. But informed persons can calculate it manually from mass and radius informations.
Maybe... new kind of mission.. like get samples from some planet, moon. That pilot would have to find a place for landing, land, get samples by sam robotic hand equipped, start and transver samples somewhere.
I hope that my english is understandable. If not, please ask me for explanation.
I'm new user of pioneer space simulator. It's good to say, that it is really good that I can change the orbit, land manually on planet, moons. Posibility for refueling in the atmosphere of gas giants planets. No speed limit. Depend only on fluel and weight. I hate the space games with speed limitation. There is no logic in it.
I think, i shloud be more amazing when I am doing manual docking on the orbital starport, to use same docking model like on the planets. I mean to get into small distance from landing/docking bay. That, it will be more complicated for piilot to fix rotation and land. And some posibility of manualy undocking. Something like your ship leave docking bay with no speed. Only with posibility to start engines. Specially on oribter startport.|
I played Vesa space simulator (horrible speed limit is implemented in it). But I think, docking on starports is done better in it. But with some bugs. There was sometimes problem, when you dock inside the starport, and undock, your ship was placed into starport and destroy of ship followed immediately. No chance for pilot to do something with it.
And in missions. I miss some missions for big ships. For example. There is a big passager ship with can, I think without troubles, get aboard one hundred, maby more peoples. But how to use it? You can load ten groups of ten passagers, but I am afraid, you will never be able to arrive in time everywhere. Because big/heavy ship make hypercloud way slow.
Maybe more ships with capacity about hundreds toons should be aviable for some medium price between 300 000 and 2 000 000. I missed some ship like it. Like a step on the way to buy some really big ship.
Crew is a good idea. Really. I think it should be better to have a posibility to buy a second ship with a crew pilot, to going with your big ship like defender. Manuering with heavy, loaded ship isn't something fast. It can be more efective to have patrol ship for this work. But it isn't probably so easy to write this function. And what about a possibility to get order to choosen crew. Maybe controling of crew positions if some things depend on it. Like destroy enemy ship order.
I don't now how many users play pioneer because of doing trade and fighting. But for me, main reason is space flying. That I would be thankful for better flying, docking etc. But still, pioneer is the best space flying games I have ever play like a linux user.
For a spaceship "computer". It can be interesting to show front, side and vertical parts of speed in relation to actual ship orientation. It can make manuering much easier.
Something what should be" easy" to add is helium. Probably it is'n a problem to do some Helium scoop to get helium from gas giants planents. And helium should be more expensive than hydrogen.
In a practise of playing, it cloud be interesting to have some mission filter. Filtering by a distance from selected system, etc. May be filtering by safe of mission. Like safe and risky missions.
In the informations about orbit starport I miss sometimes information about altitude and orbit speed. Trying to manualy change for orbit of orbit starport is sometimes problematic without knowing this. May be, some orbiter calculator can be added. But informed persons can calculate it manually from mass and radius informations.
Maybe... new kind of mission.. like get samples from some planet, moon. That pilot would have to find a place for landing, land, get samples by sam robotic hand equipped, start and transver samples somewhere.