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Re: Code inspiration and rendering resource

Posted: Mon Jul 13, 2020 8:16 pm
by FluffyFreak

Re: Code inspiration and rendering resource

Posted: Tue Aug 18, 2020 6:25 pm
by CMDR ARGHouse
OpenGL Volumetric Clouds using IMGUI:
https://github.com/fede-vaccaro/TerrainEngine-OpenGL

Re: Code inspiration and rendering resource

Posted: Tue Aug 18, 2020 6:29 pm
by CMDR ARGHouse
C++ Hydraulic Erosion simulator:
https://github.com/weigert/SimpleErosion

Re: Code inspiration and rendering resource

Posted: Tue Aug 18, 2020 6:31 pm
by CMDR ARGHouse
PBR implementations for OpenGL, Vulkan and DX:
https://github.com/Nadrin/PBR

Re: Code inspiration and rendering resource

Posted: Tue Aug 18, 2020 6:34 pm
by CMDR ARGHouse
Example of node based terrain gen using IMGUI as an interface:
https://frl.nyu.edu/node-based-terrain-generation/

Re: Code inspiration and rendering resource

Posted: Wed Dec 02, 2020 6:41 pm
by Gliese852
Stars from "Seed of Andromeda":
https://www.seedofandromeda.com/blogs/5 ... -rendering
I really love the way they shine.

Re: Code inspiration and rendering resource

Posted: Fri Jan 22, 2021 9:20 am
by CMDR ARGHouse
I might have found what made the HMAP files for Earth, Mars and Luna.
http://www.mavrikgames.com/game-develop ... umentation
I think I get why a Heightmap data file would be preferable to using a heightmap image.

Re: Code inspiration and rendering resource

Posted: Sat Jul 03, 2021 8:52 pm
by Gliese852
Сreate a 3D city from a two-dimensional vector map in OpenStreetMaps format:
https://github.com/romanshuvalov/rsgeotools
It would be great to pair it with this 2D map generator:
https://www.tmwhere.com/city_generation.html

Re: Code inspiration and rendering resource

Posted: Wed Nov 03, 2021 5:17 pm
by FluffyFreak
More excellent and interesting work from Sebastian Lague
https://www.youtube.com/watch?v=sLqXFF8mlEU

Re: Code inspiration and rendering resource

Posted: Wed Apr 24, 2024 8:34 am
by impaktor
Generating the Jupyter pattern / flowfields (youtube demonstration at bottom of page)
https://emildziewanowski.com/flowfields/