Code inspiration and rendering resource

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FluffyFreak
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Code inspiration and rendering resource

Post by FluffyFreak »

Simon Schreibt - Game Art Tricks

This has just had me fascinated all day, my current favourite that I want to implement being the Doom 3 Light Glow but all of these are worth reading up on.

if anyone suddenly wants a particular effect implementing then propose it and let me know! (nozmajner!)

Moderator Edit: First 6 posts are split from Art inspiration album
impaktor
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Re: Art inspiration album

Post by impaktor »

I wonder if anything on the diablo-3-resource-bubbles could be useful for rendering sunspots/star surface.
FluffyFreak
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Re: Art inspiration album

Post by FluffyFreak »

This... well this could also go in the Astronomy News section but since it's a rendering topic I'll... well...
How to draw a Black Hole
Geodesic raytracing in curved spacetime


With some pretty pictures and Python based source code so you can render things yourself :)
FluffyFreak
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Re: Art inspiration album

Post by FluffyFreak »

Previsouly I said that we wouldn't be seeing this kind of thing in a game, I may be wrong about that -> shadertoy black hole
FluffyFreak
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Re: Art inspiration album

Post by FluffyFreak »

Asteroid generation script amongst this awesome thread about DarkForces inspired game.

Also there's a script for 3DsMax but for those Blender types (Noz!!!) then you might be able to translate it across to your preferred modelling program.
impaktor
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Re: Art inspiration album

Post by impaktor »

FluffyFreak wrote:This... well this could also go in the Astronomy News section but since it's a rendering topic I'll... well...
How to draw a Black Hole
Geodesic raytracing in curved spacetime


With some pretty pictures and Python based source code so you can render things yourself :)
FluffyFreak wrote:Previsouly I said that we wouldn't be seeing this kind of thing in a game, I may be wrong about that -> shadertoy black hole
Some nice pictures and videos of black holes, from a recent paper, as I understand it:
https://medium.com/starts-with-a-bang/a ... bb01b13843
joonicks
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Extra credits: a youtube game dev vlog

Post by joonicks »

found it today. some episodes are interesting.
https://www.youtube.com/user/ExtraCreditz

Moderator edit: merged to here.
impaktor
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Re: Code inspiration and rendering resource

Post by impaktor »

I thought we might as well have a thread on code inspiration / related posts, and split out the ones we had in other places.

Now this isn't even related to pioneer in any way, but I thought it was pretty neat (press green arrow-thingy to see sorting in real time):
http://www.sorting-algorithms.com/
impaktor
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Re: Code inspiration and rendering resource

Post by impaktor »

bobtheterrible
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Re: Code inspiration and rendering resource

Post by bobtheterrible »

How fast can this generate cities? If this could be implemented would you try and create cities upfront or would you try to create them on the fly? I would love to see procedural cities in Pioneer but I don't imagine it would be easy to integrate.
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