I was also informed that if I wanted to incorporate new articles unrelated to commodity prices, it would be appreciated. The only thing I have to do is supply the JSON file.
Wasn't the JSON statement an answer regarding your wish to add more reasons to package / taxi missions? "I need to get to X before my husband comes back" Those can just be copy-pasted into the right place and we're done.
OK re-reading what I wrote in my previous post, can see how you understood it that way
For the News event you need to put in some actual code if you want to write something that does something different than the news commodity event.
If I were to simply supply a bunch of plain text news articles, would someone be able to get them into the game?
But what will they do? There is currently
very many flavors of the "news event commodity" (I was a bit too ambitious when I wrote them I suspect) and we don't need more of those, as I previously said, and they are the only ones that can easily be extended with more flavours through editing JSON, but as I said it's not needed.
One thing I find makes a universe more alive is reading about random news events, even if they don't mean anything for the game world.
Adding code for that wouldn't bee too hard. Question is if we want "dead news" that doesn't actually reflect a change in the game world.
This is something I think needs to be discussed here by the community. If we have them, I think it would have to be clear that they're not doing anything, so they can't mention a place or coordinates or planet, or anything like that, since that would give the player the impression to go to system X to see if something is happening there, and we end up with a mad player posting bug reports to us.
Just in! Worst space crash since 3175!
It was reported this morning that a large space liner crashed...
Maybe it's just me, but slightly too long, and mentioning of places is, as I said, maybe not something we want. Let's see what others here have to say about it.
I tell you what, I'm going to code more news event (when I have time) that would do the following:
1. "Scavenger event": reports of a lot of debris / floating cargo in orbit around a planet X in system Y from various events, for example: giant space battle, failed atmo shield, failed mutiny, failed ship-ship docking. The event would place a lot of cargo (of different things, some flavours of this event could be expensive things, maybe battle weapons if it was some contraband operation) and maybe I'll place some ships in orbit, and other scavengers.
2. "Bounty mission": pirates are bountiful in system X and they need help upholding the law, bounty reward tripled for each pirate eliminated. I'm not sure how I would implement this nicely though since we have code that does half of this in another place.
So if you write news for those I could make use of them sometime in the future.
Also, I merged the discussion to this thread, since no need to discuss the same thing at two different places, even though I actually in this thread suggested to open a new thread. Sorry for not being able to make up my mind.