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Re: Compiling Pioneer for Raspberry Pi (ARM)
Posted: Sat Feb 29, 2020 9:50 pm
by impaktor
Interesting comparison between 64 bit and 32 bit OS on Pi4
https://medium.com/@matteocroce/why-you ... 5290d48947
Re: Compiling Pioneer for Raspberry Pi (ARM)
Posted: Wed Nov 25, 2020 10:13 am
by impaktor
"Raspberry Pi 4 V3DV graphics driver achieves Vulkan 1.0 conformance"
https://www.cnx-software.com/2020/11/25 ... nformance/
Re: Compiling Pioneer for Raspberry Pi (ARM)
Posted: Thu Nov 26, 2020 3:27 pm
by FluffyFreak
Interesting! If we had a Vulkan renderer we'd be able to run on Pi4 pretty comfortably.
Not super fast, terrain would be slow still, but pretty decent I'd expect
Re: Compiling Pioneer for Raspberry Pi (ARM)
Posted: Wed Dec 16, 2020 6:45 pm
by The-EG
Re: Compiling Pioneer for Raspberry Pi (ARM)
Posted: Sun Oct 31, 2021 2:37 pm
by impaktor
Raspberry Pi 4 achieves Vulkan 1.1 conformance, gets up to 60% GPU performance boost
https://www.cnx-software.com/2021/10/27 ... nce-boost/
Re: Compiling Pioneer for Raspberry Pi (ARM)
Posted: Wed Aug 03, 2022 5:17 pm
by impaktor
Re: Compiling Pioneer for Raspberry Pi (ARM)
Posted: Thu Sep 28, 2023 12:51 pm
by impaktor
Behold! New Pi 5 to be released next month!
https://www.raspberrypi.com/products/raspberry-pi-5/
"We’ve removed the four-pole composite video and analogue audio jack from the board."
Buuu! That's how I connected it to my CRT TV/monitor.
Re: Compiling Pioneer for Raspberry Pi (ARM)
Posted: Tue Oct 31, 2023 9:44 am
by FluffyFreak
@impaktor
https://www.yodeck.com/news/raspberry-p ... e%20before.
You can still get it, however you need to adapt it from somewhere else now
Re: Compiling Pioneer for Raspberry Pi (ARM)
Posted: Fri Dec 29, 2023 4:49 pm
by FluffyFreak
I don't want to cause any excitement but...
https://imgur.com/a/yP6q4Sw
...it seems that the Raspberry Pi 5 now supports OpenGL 3.1, at least enough to get PioneerSpaceSim to start running
with a little hacking
Re: Compiling Pioneer for Raspberry Pi (ARM)
Posted: Fri Dec 29, 2023 4:50 pm
by FluffyFreak
Even though I was aiming to do this I was still shocked when it actually ran, initialised OpenGL 3.1 and bloody worked!!! :D