changes to Pirates.lua and added :P
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local onShipFuelChanged = function (ship, fuelStatus)
-- if ship:IsPlayer() then return end
print(ship.label..' fuel status changed to '..fuelStatus)
ship:SetFuelPercent(100)
end
Then fired gdb and found out that program gets exception in
function Ship::GetSpeedReachedWithFuel() because of negative log argument.
Problem i that SetFuel does not calls UpdateFuelStats() and that is problem
on refueling.
So I just mad call inside SetFuel and everything is fine ;)
Made pirates spawn closer relative to ship and make some police
spawn to chase pirates.
Game is fun1!