Rethinking the planets
Posted: Tue Apr 08, 2014 4:51 pm
I recently found an asteroid with 200km diameter and about 230 million people living on it. Apparently the place was pretty much self-sustained, as there was no food other than animal meat in the imports list. Maybe there are some deeper technical issues that need to be fixed first, but in my opinion, after the broken trade, this is the most important thing that should be fixed in the game. I'd like to open a discussion about what kind of planets there should be, what are the imports/exports and what are the population limits for each type of planet. Ittiz already told us about where we can find life, so let's use that as a reference.
Imports and exports should be system-wide value (with some in-system variation). In a system there should be freighters that transport stuff from planet to planet. If one system produces for example extra food, it should share/trade it with it's neighbour. First I'm going to divide the systems into groups. Here are the original system descriptions from FFE (scroll wayyy down).
1. Mining
Mining worlds should be hostile to (human) life. Ore should be processed on location, except maybe on asteroids. Ore has so little of the wanted material, there is no sense to haul it up to space.
Planets that are not hostile, probably will have some other use as their main function, as green worlds are so rare.
Imports: mining machines, food, water, oxygen
Exports: gems, metals, precious metals
- Some prospecting and mining
- Some small scale mining operations
- Mining and ore refinement
2. Mining and Industry
I'd imagine this requires a bigger planet. There could also be factories on orbit.
Imports: food, water, oxygen
Exports: gems, metals, precious metals, consumer goods, luxury goods, all machines, computers, (weapons), medicines
- Mining and heavy manufacturing industry
- Extensive mining and industrial development
3. Agriculture
Oxygen atmosphere, 0.8 to 2 x earth radius.
Imports: Farm machinery, (slaves), robots, consumer goods
Exports: Food, Liquor, narcotics, and luxury goods
- Frontier outdoor world. Farming and some tourism
- Outdoor agricultural world
- Terraformed agricultural world
4. Other green worlds
Imports: luxury goods, consumer goods, (narcotics?), liquour
Exports: food?
- Outdoor ice and water world. Tourism and fishing
- Outdoor jungle world. Tourism and agriculture
- Outdoor desert world. Some agriculture
- Terraformed garden world. High-cost tourism
- High population outdoor world.
5. Misc systems
- Isolationist religious enclave. Permit required
- Prison colony. Permit required
- Scientific research station
- Naval base
I can edit this list if you have some suggestions for system types or what they should import/export. We probably should open a new thread to discuss about what items should we be able to trade in.
Imports and exports should be system-wide value (with some in-system variation). In a system there should be freighters that transport stuff from planet to planet. If one system produces for example extra food, it should share/trade it with it's neighbour. First I'm going to divide the systems into groups. Here are the original system descriptions from FFE (scroll wayyy down).
1. Mining
Mining worlds should be hostile to (human) life. Ore should be processed on location, except maybe on asteroids. Ore has so little of the wanted material, there is no sense to haul it up to space.
Planets that are not hostile, probably will have some other use as their main function, as green worlds are so rare.
Imports: mining machines, food, water, oxygen
Exports: gems, metals, precious metals
- Some prospecting and mining
- Some small scale mining operations
- Mining and ore refinement
2. Mining and Industry
I'd imagine this requires a bigger planet. There could also be factories on orbit.
Imports: food, water, oxygen
Exports: gems, metals, precious metals, consumer goods, luxury goods, all machines, computers, (weapons), medicines
- Mining and heavy manufacturing industry
- Extensive mining and industrial development
3. Agriculture
Oxygen atmosphere, 0.8 to 2 x earth radius.
Imports: Farm machinery, (slaves), robots, consumer goods
Exports: Food, Liquor, narcotics, and luxury goods
- Frontier outdoor world. Farming and some tourism
- Outdoor agricultural world
- Terraformed agricultural world
4. Other green worlds
Imports: luxury goods, consumer goods, (narcotics?), liquour
Exports: food?
- Outdoor ice and water world. Tourism and fishing
- Outdoor jungle world. Tourism and agriculture
- Outdoor desert world. Some agriculture
- Terraformed garden world. High-cost tourism
- High population outdoor world.
5. Misc systems
- Isolationist religious enclave. Permit required
- Prison colony. Permit required
- Scientific research station
- Naval base
I can edit this list if you have some suggestions for system types or what they should import/export. We probably should open a new thread to discuss about what items should we be able to trade in.