More identity to Manufactures
Posted: Fri Apr 04, 2014 11:07 pm
Hi all
To me are need substantial differences in manufactures for make them reliable, that is the idea i have of the Pioneer space ship market
Sorry for my english i have do that with the help of google translation
Haber ships are recovered from the war and quite old converted for civilian use, sold at low cost have a good density of the hull at the expense of performance and fuel consumption, with low-level technology require a lot of maintenance because of the age, hold 7,8% of the market
OPLI Barnard have a great market because of quality and price but do not have high technology, with good performance of both consumption and power at the expense of the hull density do not require high maintenance and will retain 38% of the market
ALBR produces vehicles for civil use for good performance with superior technology, their strong point is reliability and a moderate density of the hull, maneuverability is average, hold 17.3% of the market
Auronox are the cult of spaceships, production is very limited due to the semi artisan production, require a good maintenance but offer high performance in both agility and power, consumption reduced on average but have a reduced cargo capacity, hold 5.6% of the market
Kaluri ships offer very high-tech and require frequent maintenance offer endurance records but sin in agility and density of the hull, hold 12.4% of the market
Mandarava Cspel are the latest generation of aircraft with amazing agility, power consumption, maintenance, have a low density of the hull but they offer a good load capacity and accounting for 18.9% of the market
I think for define a ship we need 5 factor agility*, power, hull density, fuel compsumation and load capacity that can make more choiche to the players first to buy a ship and not only related to power and cargo hold, other point have a less spawn of ships in station market and related to the % covered by the manifacture
*agility is the report manouver thrust/forward thrust
Just my crazy 2 cents
To me are need substantial differences in manufactures for make them reliable, that is the idea i have of the Pioneer space ship market
Sorry for my english i have do that with the help of google translation
Haber ships are recovered from the war and quite old converted for civilian use, sold at low cost have a good density of the hull at the expense of performance and fuel consumption, with low-level technology require a lot of maintenance because of the age, hold 7,8% of the market
OPLI Barnard have a great market because of quality and price but do not have high technology, with good performance of both consumption and power at the expense of the hull density do not require high maintenance and will retain 38% of the market
ALBR produces vehicles for civil use for good performance with superior technology, their strong point is reliability and a moderate density of the hull, maneuverability is average, hold 17.3% of the market
Auronox are the cult of spaceships, production is very limited due to the semi artisan production, require a good maintenance but offer high performance in both agility and power, consumption reduced on average but have a reduced cargo capacity, hold 5.6% of the market
Kaluri ships offer very high-tech and require frequent maintenance offer endurance records but sin in agility and density of the hull, hold 12.4% of the market
Mandarava Cspel are the latest generation of aircraft with amazing agility, power consumption, maintenance, have a low density of the hull but they offer a good load capacity and accounting for 18.9% of the market
I think for define a ship we need 5 factor agility*, power, hull density, fuel compsumation and load capacity that can make more choiche to the players first to buy a ship and not only related to power and cargo hold, other point have a less spawn of ships in station market and related to the % covered by the manifacture
*agility is the report manouver thrust/forward thrust
Just my crazy 2 cents