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Suggestions (And found a few bugs) for Pioneer

Posted: Sun Feb 09, 2014 12:39 pm
by yuyingchenk
Hello, Everyone

Many thanks for the help a few days in this forum. And I took a few days to play Pioneer, here are some suggestions (and found a few bugs) for Pioneer:

Bugs:
1. During the hyper-jump (especially for long time trip), sometimes, the game will get crashed when you click the maps or view the ship information

2 100% happen: The game will get crashed when you enter the F2 portal and press F6, given that the system is unkown

Suggestions:
1. About tasks portal: It would be better if we can have a "cursor locator" so that we can find the specific tasks more easier. For example, when you click any task, the cusor will automatically fix on that "line" and then we can know where we are. Or just simply set a specific clour for the line, so that we will not miss the position.

2. Add more types of tasks: Such as "research" tasks for unknown systems (potential colony or Military fortress in the future), then player arrive the target (collecting the system information, detecting planets ingredient, drawing orbits, etc). According to the result, he "government" may decide to setup new colony to that system, and even player can have the right to name some planets in the new system as a reward, at the same time, the reputation of player will be increased. After all, the more freight stations we have, the further player can reach to. (Note: We can have new ship components in terms of "research" & detecting)

3. Factions features: It looks like currently all of the factions share the same feature, the same technology & ships, the same political opinions, etc, what about giving more features for each faction ? Example: Distant Worlds:Shadows, I nderstand Pioneer is more like a RPG game, maybe we can just give different apperances, different ships & technology, different cities etc... Also, it would be better if the relationships between factions can affect the players. For example, if there is a war between 2 factions, they will block the "access" from the other, the player can only sneak into the system. Another example is, factions can share the system information such as maps/planet information if they have a sweet relationship. Different people have different options, we can have more.

4. Purchasing options: When you have a 2000t+ ship, you may find it is a pain to click mouse by 2000 times ... Perhaps we can have a 10t/100t/1000t options.

5. More time options: According to my personal experience, sometimes I find the trip is slow even I use the fastest time option (distance more than 30U). It would be appreciated if we can have a "faster" time option.

6. Refuel: I understand we can collect hydrogen from gas giant planet and then use it for hyper-junp, this is great so that we can travel to further systems even if there is no space station. It is also a good idea to refuel by using water, but the issue is, the water is limited, how can we refuel again if we use up all of the water ? So if would be great if we can "collect" something usful from specific type of planet to support our inter-system trip. For example, we may can collect "solar energy" within in a system, by using related ship component. I dream to travel to some place near galactic center or place far away from galaxy.

7. New travel technolgy: The "length" of galaxy is more than 100000 ly, so it is a very very long trip to travel acoss it, let alone trip to other "galaxy systems" such as M31. Is it possible to use technology such as "worm hole" to reach ? Aslo, we may extend the space concept to other "galaxy systems".

8. Language support: I believe more people will enjoy this game and provide more suggestions and financial support, if we can provide more languages support such as Chinese, Japanese, Korean, etc. Many of my friends know Pioneer but they do not enjoy the game because of the language gap, the good news is, a few local forums and enthusiastic people have the ability and willing to provide translation for good games. (Previously they successfully translated for Space Engine, Kerbal Space Program, X3 serials, Sward of the Stars, etc.

Welcome all opinions and discussion.

Have a good night,

Re: Suggestions (And found a few bugs) for Pioneer

Posted: Sun Feb 09, 2014 7:53 pm
by impaktor
2. More missions are on the way. Pioneer is in no way "done", there's constantly more stuff added to the game, practically on a daily basis. Keep an eye on the Changelog.txt.

3. Factions will be remade from the ground up, and missions with them.

4. I've had the same thought.

5. Yes, an additional 10 times speedup would be nice, with the recent longer travel time for the start up ship.

7. Is there any point in adding new galaxies if you haven't explored the current one?

8. Those languages are not possible at the moment, without rewriting some of pioneer, due to the character sets.

Re: Suggestions (And found a few bugs) for Pioneer

Posted: Sun Feb 09, 2014 9:06 pm
by lwho
yuyingchenk wrote:Bugs:
1. During the hyper-jump (especially for long time trip), sometimes, the game will get crashed when you click the maps or view the ship information

2 100% happen: The game will get crashed when you enter the F2 portal and press F6, given that the system is unkown
Please report bugs in the GitHub issue tracker (each bug a new issue).

Re: Suggestions (And found a few bugs) for Pioneer

Posted: Mon Feb 10, 2014 12:02 am
by yuyingchenk
impaktor wrote:2. More missions are on the way. Pioneer is in no way "done", there's constantly more stuff added to the game, practically on a daily basis. Keep an eye on the Changelog.txt.

3. Factions will be remade from the ground up, and missions with them.

4. I've had the same thought.

5. Yes, an additional 10 times speedup would be nice, with the recent longer travel time for the start up ship.

7. Is there any point in adding new galaxies if you haven't explored the current one?

8. Those languages are not possible at the moment, without rewriting some of pioneer, due to the character sets.
Thanks for the reply,

It is exciting to see these development and changes. For the factions, can we disperse them averagely in the galaxy system ? As I find there is no faction or even a colony, 500-700 ly, away from Sol system.

And do we have any new idea about "refuel" ? (Collecting from specifi planets or using Solar energy)

Cheers,

Re: Suggestions (And found a few bugs) for Pioneer

Posted: Mon Feb 10, 2014 7:46 am
by impaktor
And do we have any new idea about "refuel" ?
See https://github.com/pioneerspacesim/pioneer/issues/2691

I might have a go at this if it's still left to do in a month or two.

Re: Suggestions (And found a few bugs) for Pioneer

Posted: Mon Feb 10, 2014 10:12 am
by FluffyFreak
yuyingchenk wrote:For the factions, can we disperse them averagely in the galaxy system ? As I find there is no faction or even a colony, 500-700 ly, away from Sol system.
There is a reason for that, the idea being that there is a "rate of expansion".
It's easy for a single ship to travel a very long distance, but it takes a much longer period of time for a larger number of ships to travel that far, set up a colony, colonise several worlds or star systems and then finally become it's own faction.

The idea in the game is that humanity hasn't had time to colonise the whole galaxy yet.
I do need to revisit that code though, my original idea for factions was that as you played the game you could visit a system that had only just been colonised and over time you would see it get bigger and more populated, new system would become available. However, I got sidetracked with other things :)

Re: Suggestions (And found a few bugs) for Pioneer

Posted: Mon Feb 10, 2014 10:15 am
by FluffyFreak
impaktor wrote:
And do we have any new idea about "refuel" ?
See https://github.com/pioneerspacesim/pioneer/issues/2691

I might have a go at this if it's still left to do in a month or two.
I still think we should change the fuel back from water to hydrogen, at least then people can refuel without visiting a station or needing to be an inhabited star system.

Re: Suggestions (And found a few bugs) for Pioneer

Posted: Mon Feb 10, 2014 11:55 am
by robn
... or we can add water scooping, ice mining, some water-producing boondoggle, etc.

But for now, yeah, probably lets do that :)

Re: Suggestions (And found a few bugs) for Pioneer

Posted: Mon Feb 10, 2014 12:11 pm
by yuyingchenk
FluffyFreak wrote:
yuyingchenk wrote:For the factions, can we disperse them averagely in the galaxy system ? As I find there is no faction or even a colony, 500-700 ly, away from Sol system.
There is a reason for that, the idea being that there is a "rate of expansion".
It's easy for a single ship to travel a very long distance, but it takes a much longer period of time for a larger number of ships to travel that far, set up a colony, colonise several worlds or star systems and then finally become it's own faction.

The idea in the game is that humanity hasn't had time to colonise the whole galaxy yet.
I do need to revisit that code though, my original idea for factions was that as you played the game you could visit a system that had only just been colonised and over time you would see it get bigger and more populated, new system would become available. However, I got sidetracked with other things :)
Hello FluffyFreak,

Many thanks for your reply,

Yes I totally agree with the idea hat human being has not time to occupy all of the galaxy systems. Also it is good to view an faction get bigger and bigger. I saw the scope of the game and understand the player is not able to setup any new colony, am I right ? As I mentioned before, it would be better if we can do a research mission and then the "government" decide to setup a new colony to a specfic system, even player is able to name the new planet for the reward. In the game, I tried to travel to the galactic center to see if there is a black hole, but I failed due to the fuel limitation. My idea is, for example if our faction occupies some space (say radius is 500 ly), and then we fly to the further space ... After a long trip (maybe another 200-300 ly), we can find another faction. The benefit for the player is, we find a place to refuel, at the same time, we may sell some local specialities (Sol system) to them, etc.

Thanks again for this great game. :)

Re: Suggestions (And found a few bugs) for Pioneer

Posted: Mon Feb 10, 2014 12:16 pm
by yuyingchenk
robn wrote:... or we can add water scooping, ice mining, some water-producing boondoggle, etc.

But for now, yeah, probably lets do that :)
That's would be very nice to have these options ! :)