Model debug flags
Posted: Sat Feb 01, 2014 11:50 am
Just fyi, I made the various debug tools in the modelviewer (collision mesh, wireframe, etc) available to the model system as a whole and hooked them up to Lua, so you can now use them in-game too. See this page for the details:
http://pioneerwiki.com/wiki/Model_debug_flags
Available in build 20140201 (due in the next hour).
http://pioneerwiki.com/wiki/Model_debug_flags
Available in build 20140201 (due in the next hour).