Introducing Reputation
Posted: Sun Jan 19, 2014 4:18 pm
One thing in pioneer I think needs improvement is that you "get the whole game" from start. Apart from needing to work up some funds, you can take any and all missions offered on the BBS.
I've started working on implementing reputation which would un-lock more important missions. It would be for civilian missions and same for all factions. It would increase the addictiveness/fun of Pioneer, since you get the urge to improve your character's stat, and see what's behind those missions you're currently being denied. It would give the player a sense of progress, and of achieving something more than some cash.
So I'd like to check if this is something that would be welcomed. This is how I am implementing it:
This is as far as I initially, in a first commit, would implement. One could then go further and have:

(Notoriety is already in the game, but says nothing about competence, or if the reputation is good or bad.)
I've started working on implementing reputation which would un-lock more important missions. It would be for civilian missions and same for all factions. It would increase the addictiveness/fun of Pioneer, since you get the urge to improve your character's stat, and see what's behind those missions you're currently being denied. It would give the player a sense of progress, and of achieving something more than some cash.
So I'd like to check if this is something that would be welcomed. This is how I am implementing it:
- Low risk missions for Taxi and Delivery will disregard reputation, allowing a new player to build one, or recover from a bad reputation. More dangerous Taxi and Delivery missions would require a reputation.
- Scoring would be based on completion of missions, it could look like this:
Code: Select all
| Mission type | completed/failed | reputation needed | |--------------------+------------------+-----------------------| | Delivery low risk | +1/-1 | - | | Delivery high risk | +1/-1 | rep > 10 | | Taxi low risk | +2/-2 | rep >= 0 | | Taxi high risk | +2/-2 | rep > 20 | | Assassination | +5/-5 | kills > 5 && rep > 10 |
- Assassination missions would require maybe 1-5 kills, which the player would probably amass from previously being attacked during high risk delivery/taxi missions.
- If the player doesn't have good enough reputation, then the BBS message would say something like "come back when you're more experienced", etc. in a number of different flavours, when clicking the advert.
- Donations to charity should actually do something, possibly affect the rating, how this would scale with money donated and current player rating I do not yet know.
This is as far as I initially, in a first commit, would implement. One could then go further and have:
- Higher reputation: possibly allow the player an advance on 50%, or get 10% more in payment, if good reputation.(similar to Frontier)

Code: Select all
| rank | reputation |
|---------------+------------|
| INCOMPETENT | < -8 |
| UNRELIABLE | -8 |
| NOBODY | 0 |
| INEXPERIENCED | 8 |
| CREDIBLE | 16 |
| RELIABLE | 32 |
| TRUSTWORTHY | 64 |
| PROFESSIONAL | 128 |
| EXPERT | 256 |
| MASTER | 512 |