I'll post the data regularly to see, how this plays out.
Here's the spreadsheet with the data.
The latest attempt sinked a while ago, so I decided to start over. The ship stats, performances right now are all over the place, which makes it harder to adjust new ships. So I put the stats on a bit more common ground.
I've already made a PR for it, to avoid this topic sinking again. :)
I's far from perfect, but the stats are more proportional to each other and to the look of the craft too. And we can spot niches, like there isn't really a medium craft in regards of capacity and size. There's an about 1500t gap between the VentureStar(500) and the Malabar(2000) for example.
Also worth mentioning that I haven't checked hyperspace ranges but they shouldn't change much. (At least I hope)
Delta-V's might be a bit low, around (3000-7000 km/s for fully loaded ships, but up to 46k km/s if you load up with water) but they make more sense compared to each other, and in light of the role of a given ship. (I lowered it more for shuttles and fighters. mid range for transports, and high for couriers.)
Ship classes as I imagine them:
- Shuttles: short range crafts (low deltaV) with relatively low amount of fuel relative to their mass and size. They have lower acceleration. They are simpler and cheaper too. They could be converted to interstellar travel, but they aren't really fit to it. Shuttle in the sense of come and go, not necessarily gliders like the STS. Space only crafts could have an edge on deltaV over thrust generally.
- Couriers: Relatively small and nimble crafts with little cargo capacity, but high deltaV, especially if they load up water as cargo. Long range fighters are basically couriers really, but they deliver punches. :D
- Fighters: lower range high thrust, nimble crafts with smaller capacity.
- Transports: Longer range crafts with lower thrust but larger cargo holds/more cabins. Can have quite large deltaV-s with propellant in the hold, but that's a trade-off with payload.
I haven't really touched angular speeds for now, but I do think some of the crafts are rotating too fast.
Capacities and masses are based on the volume of the craft. (around 0.06T/m^3 density without cargo, they say the Space Shuttle is about 0.08t/m^3 and the ISS is 0.074t/m^3)
Prices are proportional to mass and capacity and deltaV of the ship, with some adjustments for some craft. They might be a bit too expensive, but they are proportional to each other, so we can play with that more easily.
Discuss. :)