Luomu wrote:Just for the record, I think doing stars with textures is a bad idea when you can just do individual points. Points are immune to stretching, zooming and filtering artifacts, and you can adjust them individually (fading, twinkling, per-sector variation). See X3 for a game where the starfield illusion breaks down as soon as you press the zoom key.
To be honest I was just backporting from Paragon but my hope was that we could do two things:
[] have a decent looking background
[] have a decent number of stars (i.e. >10,000)
The obvious answer is to remove the stars from the Milkyway background and display them on top, the code is stil in there to allow that.
This was supposed to be an intermediate step on the way to a generated background which is started work on `fluffyfreak/background-gen` but it took so long ot get into the engine that I had to move on in the meantime.