Are there any plans to make Pioneer online multiplayer?

bmaxa
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Re: Are there any plans to make Pioneer online multiplayer?

Post by bmaxa »

Well, I think that you need web programer , not me. Seems that I am way overkill for this task ;)
Soyuz7
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multiplayer mod

Post by Soyuz7 »

MODERATOR EDIT: Merged topic into this thread.

hi, its just a question about if you will introduce multiplayer mod in the future? it should be awesome to explore with friends and so relaxing!
impaktor
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Re: multiplayer mod

Post by impaktor »

No. Please see the FAQ on our wiki, and search this forum where it's been answered and discussed quite a few times.

It would be pretty much the opposite of a mod, since it would be a compleate re-write of the whole game.
HeadClot
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Re: multiplayer mod

Post by HeadClot »

So got a question in regards to a "Multiplayer Gamemode" for Pioneer. Keep in mind that I am NOT asking for a full fledged multiplayer implementation for the Pioneer base game. Just an alternate gamemode

So I am thinking of making a multi crew star ship combat and maybe exploration game along the lines of Artemis spaceship bridge simulator.

So basically here is what I am curious about or would it be not worth the hassle?

One Solar System to explore / Fight AI based enemies
Up to 4 to 8 players in a single ship each with their own station for operating the ship.
Various weapons systems to attack / defend the ship from enemy attack.

Keep in mind that I am not an programmer. Just a 3D Artist that wants to make something fun.

I would be more than willing to contribute the art needed to make something. :)

Let me know if this is possible.

- HeadClot
impaktor
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Re: multiplayer mod

Post by impaktor »

@HeadClot
Looks like you'd be interested in Space Nerds in Space: https://smcameron.github.io/space-nerds-in-space/

As for doing that in Pioneer, we need a lot more developers and time to pull that off.
FluffyFreak
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Re: multiplayer mod

Post by FluffyFreak »

Yeah I'd tend to agree with nozmajner, you'd need a developer (coder) especially interested/talented in it.

Ages ago I did some thinking about this and it would certainly be possible with Pioneer, designate someone as pilot, so they were in control of flying the ship itself. Have other player fill out roles keeping the engineering system alive etc.

That would make more sense for bigger ships.

This would be the only practical way to do multiplayer in Pioneer with the time acceleration intact.
The impractical part is adding networking, we'd need someone to do that, I've considered it and my interests are just... elsewhere in the game. It would be a fairly large chunk of work, someone with network programming experience might be able to do that part of it in a few months (part-time, evenings and weekends etc). Gameplay, UI, and some engine work to support multiple "stations" or roles, I expect you'd want turrets (which I've decided I am just not intelligent enough to do!) so someone would have to do that.

At a guess for one person to do all that you'd probably be looking at a years work doing it part-time. Maybe 6 months for two but it doesn't scale down perfectly if you keep adding people because not all the jobs divide down into smaller pieces.

So not a bad idea, possible in Pioneer with some work, but I don't know anyone interested in doing it on the project currently.

Usually we try to nip these in the bud by saying we would't merge them into Pioneer itself but if you got some coders interested in doing this work then I'd be up for integrating it etc.

Andy
FluffyFreak
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Re: multiplayer mod

Post by FluffyFreak »

One option for the networking would be to use RakNet, although since buying and opensourcing it Oculus do appear to have abandoned support - not even merging PR's!
EDIT:- well that's good,larku has taken it upon themself to fork and merge PR and other bug fixes for RakNet.

That would take care of basic UDP connections and they have examples for client/server and peer-to-peer setups but the bulk of the work in these situations is in the engine itself not the piece-of-string you're using to chat to each instance.

Pioneer isn't written to act as a client or server, it just displays it's own view of the star system that it's in. Some separation would need to take place to have it all running sync'd to a server (when acting as a client).

Andy
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Re: multiplayer mod

Post by FluffyFreak »

Oh and since this has come up again I will post both the (semi-official) networking FAQ and my old fun-ideas-for-network-griefing-as-gameplay.
impaktor
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Re: Are there any plans to make Pioneer online multiplayer?

Post by impaktor »

Merged "multiplayer mod" thread into this ("Are there any plans to make Pioneer online multiplayer?").
We'll keep this can of worms contained to this thread.
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