Normalising terrain height values

FluffyFreak
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Location: Beeston, Nottinghamshire, GB
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Re: Normalising terrain height values

Post by FluffyFreak »

Yes, this is more an a possible intermediatary stage though. I know that *something* better should go in there, but I don't know what yet.

For example how do I deal with changes in Latitude? Precipitation? etc? Maybe it need to be a 3D texture combining some of that in there as the depth. Or using the other channels. Needs a bit more work but it's not the top issue right now.

Mostly it's just good to understand how it works for when things get more complex ;)
bszlrd
Posts: 1084
Joined: Mon Jul 01, 2013 3:25 pm
Location: Budapest HU

Re: Normalising terrain height values

Post by bszlrd »

Using other channels for latitude makes sense to me.
joonicks
Posts: 38
Joined: Thu Sep 17, 2015 7:23 am

Re: Normalising terrain height values

Post by joonicks »

It compiles! Ship it!
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