You probably got something broken in your package management somewhere. Usually those links are installed when you install a proprietary driver, because they ship their own libGL. Its actually a bit twisty for most package managers to get this right.
But its working, so good enough :)
Compiling on Linux problems (was working, now not)
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Re: Compiling on Linux problems (was working, now not)
Yeah I think I'll blame the ATi/AMD proprietary drivers, fglrx, I had them before, then they got broken with the Linux MINT 15 release.
Removing them took some action with a crowbar but it did still compile after that because that was the day I got it running with the buggy shaders using the open source xserver-xorg-video-ati drivers.
All very weird, almost like it had pending jobs to fuckup the libGL.so links on reboot :(
Oh and just to confirm, if you add the 'DisableEclipse=1' string to the 'config.ini' then shaders work just fine on Linux again, even with the open source drivers :)
Removing them took some action with a crowbar but it did still compile after that because that was the day I got it running with the buggy shaders using the open source xserver-xorg-video-ati drivers.
All very weird, almost like it had pending jobs to fuckup the libGL.so links on reboot :(
Oh and just to confirm, if you add the 'DisableEclipse=1' string to the 'config.ini' then shaders work just fine on Linux again, even with the open source drivers :)
Re: Compiling on Linux problems (was working, now not)
See? The propritary drivers are always to blame. :)
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Re: Compiling on Linux problems (was working, now not)
Yeah, i'm starting to see what you mean!