(This probably belongs here and not in projects!)
This is a fascinating collection of techniques in a blog about generating planetary terrain.
Some really interesting topics like craters, snow, terrain variation, dithered fractals, planetary scale erosion, and even different strata affecting the rates of erosion!
https://gamedev.net/blogs/blog/8134-ast ... imulation/
Code inspiration and rendering resource
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FluffyFreak
- Posts: 1350
- Joined: Tue Jul 02, 2013 1:49 pm
- Location: Beeston, Nottinghamshire, GB
- Contact:
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FluffyFreak
- Posts: 1350
- Joined: Tue Jul 02, 2013 1:49 pm
- Location: Beeston, Nottinghamshire, GB
- Contact:
Re: Code inspiration and rendering resource
These came up in conversation on Discord and I keep losing them
http://www.thetenthplanet.de/archives/4062
https://gamedev.stackexchange.com/quest ... -some-sort) I did a branch with real-time noise to improve the look of stars, but it's quite a performance hog in some cases.
http://www.thetenthplanet.de/archives/4062
https://gamedev.stackexchange.com/quest ... -some-sort) I did a branch with real-time noise to improve the look of stars, but it's quite a performance hog in some cases.