Code inspiration and rendering resource

FluffyFreak
Posts: 1343
Joined: Tue Jul 02, 2013 1:49 pm
Location: Beeston, Nottinghamshire, GB
Contact:

Re: Code inspiration and rendering resource

Post by FluffyFreak »

(This probably belongs here and not in projects!)

This is a fascinating collection of techniques in a blog about generating planetary terrain.
Some really interesting topics like craters, snow, terrain variation, dithered fractals, planetary scale erosion, and even different strata affecting the rates of erosion!
https://gamedev.net/blogs/blog/8134-ast ... imulation/
Post Reply