Code inspiration and rendering resource

FluffyFreak
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Re: Code inspiration and rendering resource

Post by FluffyFreak »

CMDR ARGHouse
Posts: 54
Joined: Mon Feb 11, 2019 1:34 pm
Location: Australia

Re: Code inspiration and rendering resource

Post by CMDR ARGHouse »

OpenGL Volumetric Clouds using IMGUI:
https://github.com/fede-vaccaro/TerrainEngine-OpenGL
CMDR ARGHouse
Posts: 54
Joined: Mon Feb 11, 2019 1:34 pm
Location: Australia

Re: Code inspiration and rendering resource

Post by CMDR ARGHouse »

C++ Hydraulic Erosion simulator:
https://github.com/weigert/SimpleErosion
CMDR ARGHouse
Posts: 54
Joined: Mon Feb 11, 2019 1:34 pm
Location: Australia

Re: Code inspiration and rendering resource

Post by CMDR ARGHouse »

PBR implementations for OpenGL, Vulkan and DX:
https://github.com/Nadrin/PBR
CMDR ARGHouse
Posts: 54
Joined: Mon Feb 11, 2019 1:34 pm
Location: Australia

Re: Code inspiration and rendering resource

Post by CMDR ARGHouse »

Example of node based terrain gen using IMGUI as an interface:
https://frl.nyu.edu/node-based-terrain-generation/
Gliese852
Posts: 16
Joined: Sat Jun 06, 2020 12:12 pm

Re: Code inspiration and rendering resource

Post by Gliese852 »

Stars from "Seed of Andromeda":
https://www.seedofandromeda.com/blogs/5 ... -rendering
I really love the way they shine.
CMDR ARGHouse
Posts: 54
Joined: Mon Feb 11, 2019 1:34 pm
Location: Australia

Re: Code inspiration and rendering resource

Post by CMDR ARGHouse »

I might have found what made the HMAP files for Earth, Mars and Luna.
http://www.mavrikgames.com/game-develop ... umentation
I think I get why a Heightmap data file would be preferable to using a heightmap image.
Gliese852
Posts: 16
Joined: Sat Jun 06, 2020 12:12 pm

Re: Code inspiration and rendering resource

Post by Gliese852 »

Сreate a 3D city from a two-dimensional vector map in OpenStreetMaps format:
https://github.com/romanshuvalov/rsgeotools
It would be great to pair it with this 2D map generator:
https://www.tmwhere.com/city_generation.html
FluffyFreak
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Re: Code inspiration and rendering resource

Post by FluffyFreak »

More excellent and interesting work from Sebastian Lague
https://www.youtube.com/watch?v=sLqXFF8mlEU
impaktor
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Re: Code inspiration and rendering resource

Post by impaktor »

Generating the Jupyter pattern / flowfields (youtube demonstration at bottom of page)
https://emildziewanowski.com/flowfields/
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