Code inspiration and rendering resource
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Re: Code inspiration and rendering resource
OpenGL Volumetric Clouds using IMGUI:
https://github.com/fede-vaccaro/TerrainEngine-OpenGL
https://github.com/fede-vaccaro/TerrainEngine-OpenGL
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Re: Code inspiration and rendering resource
C++ Hydraulic Erosion simulator:
https://github.com/weigert/SimpleErosion
https://github.com/weigert/SimpleErosion
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Re: Code inspiration and rendering resource
PBR implementations for OpenGL, Vulkan and DX:
https://github.com/Nadrin/PBR
https://github.com/Nadrin/PBR
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Re: Code inspiration and rendering resource
Example of node based terrain gen using IMGUI as an interface:
https://frl.nyu.edu/node-based-terrain-generation/
https://frl.nyu.edu/node-based-terrain-generation/
Re: Code inspiration and rendering resource
Stars from "Seed of Andromeda":
https://www.seedofandromeda.com/blogs/5 ... -rendering
I really love the way they shine.
https://www.seedofandromeda.com/blogs/5 ... -rendering
I really love the way they shine.
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Re: Code inspiration and rendering resource
I might have found what made the HMAP files for Earth, Mars and Luna.
http://www.mavrikgames.com/game-develop ... umentation
I think I get why a Heightmap data file would be preferable to using a heightmap image.
http://www.mavrikgames.com/game-develop ... umentation
I think I get why a Heightmap data file would be preferable to using a heightmap image.
Re: Code inspiration and rendering resource
Сreate a 3D city from a two-dimensional vector map in OpenStreetMaps format:
https://github.com/romanshuvalov/rsgeotools
It would be great to pair it with this 2D map generator:
https://www.tmwhere.com/city_generation.html
https://github.com/romanshuvalov/rsgeotools
It would be great to pair it with this 2D map generator:
https://www.tmwhere.com/city_generation.html
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Re: Code inspiration and rendering resource
More excellent and interesting work from Sebastian Lague
https://www.youtube.com/watch?v=sLqXFF8mlEU
https://www.youtube.com/watch?v=sLqXFF8mlEU
Re: Code inspiration and rendering resource
Generating the Jupyter pattern / flowfields (youtube demonstration at bottom of page)
https://emildziewanowski.com/flowfields/
https://emildziewanowski.com/flowfields/