More hooks for animations

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jmf
Posts: 15
Joined: Mon Jul 01, 2013 2:35 pm
Location: Germany

More hooks for animations

Post by jmf »

It would be good to have more hooks for animations like:
[*]on_land -> Animation when docking like opening cargo door, cargo ramp
[*]on_start -> Animation when undocking like
[*]on_atmosphere_enter -> Folding down wings, supplying heatshields and similar
[*]on_atmosphere_exit -> Folding up wings, retracting heatshields and similar

Please post what you think about the idea and what else hooks you can think of.
bszlrd
Posts: 1084
Joined: Mon Jul 01, 2013 3:25 pm
Location: Budapest HU

Re: More hooks for animations

Post by bszlrd »

These would be nice.
An additional phase for landing gear, would be nice, where the weight of the ship settles on the gears. So there would be a relaxed gear position when you are flying, and a flexed one when you are on the ground and played in reverse when taking off.
There could be one for jettisoning cargo, maybe with a tag for the position of the ejected cargo.
And for externally mounted weapons in the future, there could be recoil of the barrel.
Zordey
Posts: 82
Joined: Mon Jul 01, 2013 2:56 pm

Re: More hooks for animations

Post by Zordey »

+1 :)

Recoil on the gun would be a nice effect but is only really necessary with kinetic weapons and Pioneer currently uses some sort of plasma / energy weapon (I don't like the descriptive term "laser" because lasers are beam weapons IMO)
jmf
Posts: 15
Joined: Mon Jul 01, 2013 2:35 pm
Location: Germany

Re: More hooks for animations

Post by jmf »

When something is accelerated there is always a same force in the opposite direction.
So there can be recoil from plasma/energy weapons since plasma isn't weithless and compressed plasma could be quite heavy.
bszlrd
Posts: 1084
Joined: Mon Jul 01, 2013 3:25 pm
Location: Budapest HU

Re: More hooks for animations

Post by bszlrd »

Plus it gives a sense of force and mass, which is desirable thing in my opinion.
FluffyFreak
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Re: More hooks for animations

Post by FluffyFreak »

We could do with an "on_idle" animation that plays constantly.
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