Tech Levels for ship equipment

FluffyFreak
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Re: Tech Levels for ship equipment

Post by FluffyFreak »

impaktor wrote:I've decided that is a later concern. For now, I'm implementing it all in Lua, and if we need it in C++ that can be exported/moved there when needed.
Yeah that's the best way, get it working and if we need it to do something else later than we can change it when we know what we need :)
clausimu
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Re: Tech Levels for ship equipment

Post by clausimu »

What about adding another layer beyond tech level and bringing factions into play? A Federation built Hyperjump engine could be better or cheaper than one from another faction. Vice versa with scanners, weapons, very good missiles, etc.
impaktor
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Re: Tech Levels for ship equipment

Post by impaktor »

@clausimu

I'm going to be lazy and say that I think that's what the other posts in this thread discussed +1 year ago (I don't have time to re-read them now).

For now, I'll just focus on getting a minimal working example in. It's done except I have one line of code that is showing an insane behaviour, it's like the Lua-specifications don't apply to that line. I can't wrap my head around it, but I'm sure it will be a major double-face-palm moment when I do.
FluffyFreak
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Re: Tech Levels for ship equipment

Post by FluffyFreak »

I think that's an equipment thing though, we don't auto-generate the equipment so it has to be done manually.

You'd add that piece of equipment "Federation Class 3 Hyperdrive" and set the price just like any other and it would be magically available. There would need to be some separate other work to tie it to the faction system, maybe it would only be available in Federation space, or just cheaper there and more expensive elsewhere.

Not related directly to tech-level of a world though I don't think other than being subject to any other restrictions that tech-level puts on equipment availability or price.
impaktor
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Re: Tech Levels for ship equipment

Post by impaktor »

For future reference, #3505 is up, and main topic done.

Thanks fluffyfreak for poking me to finish this, I would have left this branch for another year or two without that shove.

Next will be to set tech level for custom systems.
FluffyFreak
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Re: Tech Levels for ship equipment

Post by FluffyFreak »

I'll make sure to prod you more often then :D
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